Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Hide parts of a compendium from the players?

Hello! I am hoping that there is some way (either a default setting, or API) that can hide parts of the compendium from players as a GM. For example in a Rime of the Frost Maiden campaign (in which I am a player so please no spoilers) I tried to search for winter survival gear in the compendium and saw the name of one of the player secrets that could be in the game. I've also seen similar spoilers happen in other campaigns that I have DM's without my players actually reading or "snooping" into things. I've seen a few suggestions of some what similar issues with the monster manual, but those are much more easily solved with player trust. Unfortunately when spoilers can com from just a title trusting my players doesn't work to solve it! So I am hoping that there is a way to limit access to parts of a compendium (so that the non-spoiler/charactermancer features can still be used) without allowing access to everything the DM has. An alternative solution of only allowing the DM compendium access would also be a good if that is possible. I appreciate any advice that could be offered. Thanks! :)
1650180981
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The only level of control you have is just turning off sharing. You will still have access to everything, but your players won't/ It's an all or nothing affair. Unfortunately, Roll20 is caught up here in a dilemma. Printed rule books are not designed for the sort of compartmentalization you speak of, except in the broadest of terms. Roll20 is obligated to transcribe the entire book in one way or another, and sometimes that means they have to err on one side or another. If you think this is a situation that might be solveable by placing the info in the module only, you could put it into a  Help Center Request . But the likelihood is that the decision was agonized over some time ago during the original conversion. At least just the knowledge that a secret could be in the game doesn't mean it is in the game.