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The Rogue City of Duskwall - Looking for Players - [D&D 5e][LFP][Paid][Homebrew][Saturdays]

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Edited 1650472918
I am starting a D&amp;D 5th edition campaign centered around the city of Duskwall and it's underbelly. This is a setting heavily inspired by Blades in the Dark but is not the same thing. As far as the homebrew changes go it is only for the world and optional rulings like feats and multiclassing. The campaign is set to start on the 7th of May, game time is 5pm UTC, will be played every week or every other week depending on the players. As far as payment goes it will be 5USD a session with exception for the first one, it will be done trough Paypal. Everything from the official books is allowed as long as it's not tied to a specific world and even then it can be looked over and approved by me, as far as homebrew and test material it will be a case by case basis, I can also offer to build you a homebrew subclass, race or background. I have had about 6 years of experience as a DM and plenty of online practice and almost all of the time my players are happy with how I do things. Here's the link to the Roll20 listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/329649/cloak-and-dagger" rel="nofollow">https://app.roll20.net/lfg/listing/329649/cloak-and-dagger</a>
I have been both a player and a DM to Kreek. He has a good grasp of 5e dnd. Which helps him be a good DM and besides that encourages roleplay. Yes there is combat but also if you choose to make a character who isn't combat focus you will have a chance to shine. He a fair and I can confirm that if you have an idea that isn't just completely out of left field he will most likely work with you to make things work. He's got my backing 100% and 5 dollars is nothing when it gets you a dedicated DM.
Some questions: How many sessions do you roughly plan this campaign to be and how long will the individual sessions roughly be. As the setting is rather grim: will this be a more gritty game or what can players expect. How common is magic. What is the lvl range of the campaign and how powerful will PCs be relative to their environment? What will be the focus of the campaign(intrigue, exploration, combat etc.)?
Thank you for the interest as far as the questions: Sessions: This depends largely on the players but I'm looking for a longer campaign with no immediate I will let the players decide their final goal with at the minimum 15-20 sessions, as for how long is a session in itself It would be ~5 hours and again will depend on the players. Gritty elements: Yes this is a realistic setting and actions have consequences, that will be always true, but that doesn't mean you'll get punished for nothing, and just like how the characters can suffer greatly so can the npc's and enemies. Magic: It's a medium-magic setting which means that spellcasters and magic items exist enough to be known about but still be coveted for their properties, not just anyone has a magic item. Power-level: It will start at 5th lvl and end no decided end is to be insight but I have worked things up to 15th level with the latter stuff waiting to be made whenever the need arises.&nbsp; Focus: This game will be largely player driven, you decide what to do, wanna brawl over territory in the glum streets and gutters, go ahead, wanna uncover the mysteries of why rich-people are being ancient relics go for it, wanna plan a bank heist only to backstab the second party to get all the treasure for yourself, petty and dishonorable, but that's what this city is. I only build the world and it's hooks it's up to you how you explore and interact with it.
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Edited 1650480425
Here for an update, it will now be a bi-weekly campaign and I have done some work on a homebrew archetype for the rogue the runner, you can check it out here: <a href="https://docs.google.com/document/d/1QiwDjpsh19wKFrStO975Va_1hkB0xVTx/editusp=sharing&amp;ouid=110135385651251963596&amp;rtpof=true&amp;sd=true" rel="nofollow">https://docs.google.com/document/d/1QiwDjpsh19wKFrStO975Va_1hkB0xVTx/editusp=sharing&amp;ouid=110135385651251963596&amp;rtpof=true&amp;sd=true</a> This is so you can get a reference for what my style is and how I would do certain things.
Hello, my name is Rage, I have taken an interest in your game. Thank you for having me!