Hi folks, I've got this script here for our Darker Dungeons game as a modified way of resolving the Work downtime activity. !{&if [[1d20 + @{Durgan Godshammer|strength_mod}@{Durgan Godshammer|athletics_prof}]].value > 20} !setattr --name Durgan Godshammer --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3 !setattr --name Durgan Godshammer --mod --gp|32 {&elseif $[[0]].value > 14} !setattr --name Durgan Godshammer --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3 !setattr --name Durgan Godshammer --mod --gp|7 {&elseif $[[0]].value > 9} !setattr --name Durgan Godshammer --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3{&else} !setattr --name Durgan Godshammer --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3 !setattr --name Durgan Godshammer --mod --gp|-6.5{&end}{&simple} The challenge is I want to be able to both mod the characters gp and set their conditions, but it seems that when I invoke --mod it changes the entire command to mod. Obviously I have little idea about what I'm doing, so I'm hoping I'm just missing an obvious syntax thing. Thanks! EDIT Fixed! Behold the power of %NEWLINE%! !{&if [[1d20 + @{selected|strength_mod}@{selected|athletics_prof}]].value > 20} !modattr --charid @{selected|character_id} --gp|32%NEWLINE%!setattr --charid @{selected|character_id} --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3{&elseif $[[0]].value > 14} !modattr --charid @{selected|character_id} --gp|7%NEWLINE%!setattr --charid @{selected|character_id} --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3{&elseif $[[0]].value > 9} !setattr --charid @{selected|character_id} --condition_hunger|3 --condition_thirst|3 --condition_fatigue|3{&else} !modattr --charid @{selected|character_id} --gp|-6.5%NEWLINE%!setattr --charid @{selected|character_id} --condition_hunger|4 --condition_thirst|4 --condition_fatigue|4{&end}{&simple}