hmmm... potentially I had created something similar: Have a macro (which triggers nested macros and API script I think) that decrements 2 repeating resources in an unequal manner for Short Rest healing. For short rest healing macro is asking how many hit-dices (repeating resource 1) you want to use, and after selection and placing the result in the chat, it decrements amount of hid dices selected ( repeating resource 1) and healing kit for a single usage (repeating resource 2). as keithcurtis already pointed at, it is a bit complex and unique for each player character(sheet), and you would have to click on a macro button instead of an attack executed clicking on the OGL sheet.