You are correct about the way RollableTables work. You cant roll dice on a table - every roll is the full spread of the
table. You also cant add modifiers - every separate roll relquires a
different table. The only way to get what you want is to use a custom scrupt to simulate a table. Roll20's tables are simply a bad implementation of tables, with a lot of drawbacks. I love Roll20, but the one thing I will always take the opportunity to rant about, is just how poorly fit Rollable Tables are for the job people expect of them. It's a shocker to me that they haven't been updated after all these years. There's a very old API script, Real Rollable Tables , that can do rolls with modofiers: <a href="https://app.roll20.net/forum/permalink/1408851/" rel="nofollow">https://app.roll20.net/forum/permalink/1408851/</a> It's old, so i havent recently tested if it still works, but it's worth a try. Also, don't use it alongside Aarons Recursive Tables script - they both use the same command to trigger (!rt) so one of them will need editing if used in the same campaign. Failing that one of Tim's Meta Scripts or ScriptCards can probably do it.