
Hello, Currently testing the limits of the One way Dynamic lighting and it seems to sometimes create protruding walls that are invisible? But still restrict vision. In these two pictures you can see that I utilize one way vision as a guard walk way to see the other side of the wall. I also have this weird invisible wall encircled by that purplish circle. Everything red is the dynamic lighting. The tan is free drawing to display to the PCs that this is a walk way. Has this been reported yet? Edit: I know this is caused by the One-Way dynamic lighting because I have been using the "wall" function for a very long time now. Never have I had this issue until this specific map where I attempted to use One-Way lighting. Thanks for your time, Blood-Lord