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One Way Creates Protruding Dynamic Walls?

1650643327

Edited 1650643576
Hello, Currently testing the limits of the One way Dynamic lighting and it seems to sometimes create protruding walls that are invisible? But still restrict vision. In these two pictures you can see that I utilize one way vision as a guard walk way to see the other side of the wall. I also have this weird invisible wall encircled by that purplish circle. Everything red is the dynamic lighting. The tan is free drawing to display to the PCs that this is a walk way. Has this been reported yet? Edit: I know this is caused by the One-Way dynamic lighting because I have been using the "wall" function for a very long time now. Never have I had this issue until this specific map where I attempted to use One-Way lighting. Thanks for your time, Blood-Lord
1650643657
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Blood Lord, This looks like the bug that has been reported on several other threads and that I believe the devs are working on. Walls with extremely acute angles (caused by doubling back on a line, the random intersections possible from a freehand line, or just a plain old very acute angle) can produce these protrusions. This seems to be a consequence of some recent tweaks and hopefully should be quashed very soon. Until then, you can avoid such nasty surprises by avoiding the techniques listed above.