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Pathfinder 1E Bestiary Compendium

Greetings and Well met, I recently purchased this add-on for my pathfinder game but I didn't realize that the character info is just posted within the biography of each monster, they don't have character sheets to do quick rolls from. Does anyone know of a sheet that would allow for migration of this info?  Or perhaps a better way to roll on their turns to speed things up. I am currently using the Pathfinder Community sheet.  Thanks in advance!
1650722016

Edited 1650722129
Kraynic
Pro
Sheet Author
If you are using the Pathfinder by Roll20 sheet, you should be able to roll everything. Since you are using the Community sheet, you may not be able to just drag/drop monsters from the compendium.  Hopefully someone that uses that sheet will pop in and say for sure.
1650730203

Edited 1650730253
vÍnce
Pro
Sheet Author
The Pathfinder Community Sheet is only drag/drop compatible with roll20's free Pathfinder SRD compendium.  You can drag/drop spells, equipment, feats, monsters from the free bestiary into the monster import box on the NPC/Monster section. The official/commercial stuff only works(integrates directly with) the official by roll20 sheet. ;-(
Thank you for the reply, I created a clone of my game and tested out using the Roll20 PF sheet but it doesn't let me drag/drop the monster from the compendium into the sheet and then fill in the details. Wish there was a API.
You would not drag and drop onto a blank sheet. Drag and drop a monster from the compendium onto a map, and a copy of the creature will be added to the journal. THAT you can open to see the character sheet. 
Mark G. said: You would not drag and drop onto a blank sheet. Drag and drop a monster from the compendium onto a map, and a copy of the creature will be added to the journal. THAT you can open to see the character sheet.      That doesn't allow for you to roll via the built in sheet macros, that would require manual rolling from the stat block which isn't what I am looking to do. 
vÍnce said: The Pathfinder Community Sheet is only drag/drop compatible with roll20's free Pathfinder SRD compendium.  You can drag/drop spells, equipment, feats, monsters from the free bestiary into the monster import box on the NPC/Monster section. The official/commercial stuff only works(integrates directly with) the official by roll20 sheet. ;-(        Sadly, would make a cool API if I had any clue had to write them lol
1650768076
Kraynic
Pro
Sheet Author
Colormage said: Mark G. said: You would not drag and drop onto a blank sheet. Drag and drop a monster from the compendium onto a map, and a copy of the creature will be added to the journal. THAT you can open to see the character sheet.      That doesn't allow for you to roll via the built in sheet macros, that would require manual rolling from the stat block which isn't what I am looking to do. What are you after, if not a sheet where you can click on the rolls?  It uses the npc version of the sheet, which is certainly different from the pc version, but you can still just click on things to roll them.
Kraynic said: Colormage said: What are you after, if not a sheet where you can click on the rolls?  It uses the npc version of the sheet, which is certainly different from the pc version, but you can still just click on things to roll them.        The bestiary tokens and the embedded character sheet they use don't give you the ability to click to roll their stats using short cut macros like the Pathfinder by Roll20 or the Community sheet do. If you can show me otherwise, would love to see how your doing that.
1650821427

Edited 1650821457
vÍnce
Pro
Sheet Author
The community sheet auto generates chat menus for nearly every section of the sheet. You can probably manually make these using chat menu buttons like [Attack1](!&amp;#13;%{selected|repeating_npcatk-melee_$0_attack}) but an API script (pro req) such as Pathfinder Actions Chat Menu generator: <a href="https://app.roll20.net/forum/post/7462428/script-pathfinder-actions-chat-menu-generator" rel="nofollow">https://app.roll20.net/forum/post/7462428/script-pathfinder-actions-chat-menu-generator</a> or Menu Maker <a href="https://app.roll20.net/forum/post/7478947/script-menu-maker" rel="nofollow">https://app.roll20.net/forum/post/7478947/script-menu-maker</a> is probably your easiest route with the official sheet.
vÍnce said: The community sheet auto generates chat menus for nearly every section of the sheet. You can probably manually make these using chat menu buttons like [Attack1](!&amp;#13;%{selected|repeating_npcatk-melee_$0_attack}) but an API script (pro req) such as Pathfinder Actions Chat Menu generator: <a href="https://app.roll20.net/forum/post/7462428/script-pathfinder-actions-chat-menu-generator" rel="nofollow">https://app.roll20.net/forum/post/7462428/script-pathfinder-actions-chat-menu-generator</a> or Menu Maker <a href="https://app.roll20.net/forum/post/7478947/script-menu-maker" rel="nofollow">https://app.roll20.net/forum/post/7478947/script-menu-maker</a> is probably your easiest route with the official sheet. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The issue is it doesn't work for the compendium beastiary monsters, making it basically a manual job to set them up for combat but &nbsp; &nbsp; &nbsp; &nbsp;I will try out the API's you mentioned here.&nbsp; Thank you Vince
1650829644

Edited 1650829880
vÍnce
Pro
Sheet Author
Hmm. [Attack1](!&amp;#13;%{selected|repeating_npcatk-melee_$0_attack}) That seems to make the attack roll directly. But it should be a button... I'm sure I'm messing up the format or where it can used. Not sure. Regardless, as a quick test (pf1e sheet by roll20, bestiary compendium), I dragged a monster to the map and used &amp;{template:default}{{name=@{selected|character_name} Attacks}}{{attacks=[Attack1](~selected|repeating_npcatk-melee_$0_attack)[Attack2](~selected|repeating_npcatk-melee_$1_attack)[Attack3](~selected|repeating_npcatk-melee_$2_attack)[Attack4](~selected|repeating_npcatk-melee_$3_attack)[Attack5](~selected|repeating_npcatk-melee_$4_attack)[Attack6](~selected|repeating_npcatk-melee_$5_attack)[Attack7](~selected|repeating_npcatk-melee_$6_attack)[Attack8](~selected|repeating_npcatk-melee_$7_attack)}} and it posted the buttons to chat that I used to roll the attacks. Never had to open the sheet.
vÍnce said: Hmm. [Attack1](!&amp;#13;%{selected|repeating_npcatk-melee_$0_attack}) That seems to make the attack roll directly. But it should be a button... I'm sure I'm messing up the format or where it can used. Not sure. Regardless, as a quick test (pf1e sheet by roll20, bestiary compendium), I dragged a monster to the map and used &amp;{template:default}{{name=@{selected|character_name} Attacks}}{{attacks=[Attack1](~selected|repeating_npcatk-melee_$0_attack)[Attack2](~selected|repeating_npcatk-melee_$1_attack)[Attack3](~selected|repeating_npcatk-melee_$2_attack)[Attack4](~selected|repeating_npcatk-melee_$3_attack)[Attack5](~selected|repeating_npcatk-melee_$4_attack)[Attack6](~selected|repeating_npcatk-melee_$5_attack)[Attack7](~selected|repeating_npcatk-melee_$6_attack)[Attack8](~selected|repeating_npcatk-melee_$7_attack)}} and it posted the buttons to chat that I used to roll the attacks. Never had to open the sheet. This is perfect, I really appreciate you taking the time to write this up Vince.&nbsp; Thank you!
1650835143

Edited 1650835164
vÍnce
Pro
Sheet Author
Cool.&nbsp; Obviously you can make other chat menu macros as needed. Saves, Skills, etc. (similar to the community sheet)&nbsp; The API options mentioned above will probably work better since I assume they use the repeating rowID vs row#.&nbsp; Worth a try for sure.&nbsp; Cheers
1650847047
Kraynic
Pro
Sheet Author
Colormage said: Kraynic said: Colormage said: What are you after, if not a sheet where you can click on the rolls?&nbsp; It uses the npc version of the sheet, which is certainly different from the pc version, but you can still just click on things to roll them. &nbsp; &nbsp; &nbsp; &nbsp;The bestiary tokens and the embedded character sheet they use don't give you the ability to click to roll their stats using short cut macros like the Pathfinder by Roll20 or the Community sheet do. If you can show me otherwise, would love to see how your doing that. Maybe I am misunderstanding something. I just dragged a ghoul out of the compendium.&nbsp; Then I opened the character sheet, clicked on the bite attack, and then clicked on the claw attack.&nbsp; You can see the result in chat. If you are meaning chat menu buttons instead of rolling from the sheet, I use the Universal Chat Menu script. <a href="https://app.roll20.net/forum/post/7474530/script-call-for-testers-universal-chat-menus/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/7474530/script-call-for-testers-universal-chat-menus/?pagenum=1</a> I'm not sure if I have changed anything since the last edit, but I think this post has the global macros I use for that script: <a href="https://app.roll20.net/forum/permalink/8931160/" rel="nofollow">https://app.roll20.net/forum/permalink/8931160/</a> A post elsewhere that hast a bunch of screenshots of what is printed to chat to click on: <a href="https://app.roll20.net/forum/post/8752609/experienced-gm-but-new-to-doing-it-on-roll20-need-help/?pageforid=8753802#post-8753802" rel="nofollow">https://app.roll20.net/forum/post/8752609/experienced-gm-but-new-to-doing-it-on-roll20-need-help/?pageforid=8753802#post-8753802</a>
Yes, there is a mis-communication. What I was looking for was a way to populate a new character sheet with the compendium info like you do with an ability or a skill, instead of having to manually enter that information like attributes, initiative, weakness etc. for each monster. Nothing like that exists so I will use chat menu buttons as a shortcut, there are a lot of monsters in the bestiary 1 for Pathfinder that aren't linked to macros at all and you would need to manually roll everything referencing their sheet which is frustrating.&nbsp;
1650982236
Kraynic
Pro
Sheet Author
You can drag/drop spells and feats to the npc sheet.&nbsp; Do you have any examples of which monsters don't have the spells and abilities clickable?&nbsp; If they are, that might be an issue with specific creature(s) which should be reported in the ticket system on the Help Center.&nbsp; If you are creating a custom creature, you need to fill in stats, initiative, and skills manually, while you can drag/drop spells and feats.&nbsp; If you are pulling a creature out from the compendium, all that stuff is there.&nbsp; If it isn't, be sure you don't already have a sheet in your journal with that name.&nbsp; If you have a goblin in your journal already and pull a goblin out of the compendium, it will use the one from your journal so that it doesn't overwrite any custom edits you have made.
I think there is still some "talking past each other" going on here.&nbsp; Colormage: The compendium entries *do* all have "character sheet" information behind them. All of them are fully populated. You cannot drag an entry to a blank character sheet because that is not the expected way to use either of them.&nbsp; To test this: Create a new map page. Do not put any map on it. I use this kind of thing as a "Workspace" to set up tokens for creatures when I need to.&nbsp; Drag-n-drop a creature from the Compendium to the page. One you have not used before is best for this.&nbsp; There should now be an entry in the journal for the creature. Open it.&nbsp; Click on the "Character Sheet" tab at the top. The fully-populated character sheet is displayed.&nbsp; Click on the name of an attack, and it will send the roll to the chat window.&nbsp; Regarding Macros: A macro is a separate thing. If you need to do something beyond a basic roll (such as, for example, including Power Attack or Vital Strike effects) you will need to create the macro yourself. I use them extensively, even for basic attacks, because I want them to appear as Token Actions when the token is selected (and so I do not need to have multiple creature sheets open during combat).&nbsp;
1650995233
Kraynic
Pro
Sheet Author
Ok, then that is what my Universal Chat Menu example does.&nbsp; Instead of having a token action for each individual thing (some creatures would require a lot), the token actions I use with that api script print categorized menus in chat to run whatever commands from the sheet you need.
&nbsp;Perfect, this information helps me fill in the understanding gaps, I am still getting used to the Roll20 specifics.&nbsp; There are a number of monsters in the beastiary that are just a written sheet with no means of clicking on anything and they are not already ones that I had created myself so I will have to put in a ticket about those.
1651012329
Kraynic
Pro
Sheet Author
Yeah, that sounds like an issue.&nbsp; I haven't run into any that were totally that way, but I have run into several over time where the spells weren't added correctly.&nbsp; They showed up in the right section of the sheet, but weren't clickable.&nbsp; The ticket should get the problem in front of the right team to fix those compendium entries.
1651021530
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you can list a bestiary monster that is not behaving correctly it will help others to corroborate the issue and lend weight to your report.