Hi All, I am starting a new 5e game. Its a homebrew campaign that is going to be generically sci-fi themed, but classic in terms of mechanics, ie, the settings are on various planets and on space ships, Items will be reskinned to suit the theme, but no new mechanics like ship to ship combat will be added . We are planning to play Thursday's 8pm-11pm Pacific Standard Time and our session 1 is set for May 12. Our group currently has a GM and 3 players. We are looking to add 2 more players to the group. We may willing to add 3 players to get to a total of 6. Everyone is the group is between 22 and 30, but we are open to anyone. All experience levels welcome. If you have any interest or questions, please let me know. Here is the hook to the campaign: The intention of the game is to be a semi serious Sci-Fi horror game. You will adventure across the Mirounga Galaxy while nine mega corporations struggle against one another. You begin your adventure in debt to the United Science Services (USS), one of these mega-corporations. In lieu of interest on your debt, you are required to do miscellaneous jobs for the USS until you become financially independent from them. You, along with the rest of your indentured servant companions, have been bundled into an adventuring company by the USS. Your teams first mission is to escort a radio technician on a routine repair of research vessel that has ceased communication.