Hey all, I'm pretty new to macros and referencing items in character sheets, so please let me know if what I'm trying to do isn't actually possible. I have a character whose max HP changes a lot due to homebrew mechanics and has a class resource that scales based on his level. I'm trying to make those resources trackable but have the max automatically update based on their given attributes. Here's what I have set in the "Attributes & Abilities" tab: But this is how it shows up in the actual sheet: Any suggestions to get it working? Thanks!