&nbsp;The northern Zalts region of Terastier not only features the Imperial Captial Lukythra, but also many ruins of the lost magitech era. For many these ruins spell doom either through their traps, the strange demaenors of those who built them or from Barbarous who try to make their camp their or take revenge on humanity and its allies. For you however they are only one thing....possibility. And profit. As you are adventuerers and part of the legendary guild that lets people hire adventurers for quests and to explore said ruins.&nbsp; The game is basede on sword world 2.0 edition. It is a japanese tabletop rpg (rulebooks in hardcover, but can explain the rules as they are easy. They are about as easy if not easier than 5e's (it is NOT 5e!). The rules though use 2d6 and are built all around multiclassing. If interested:&nbsp; <a href="https://app.roll20.net/lfg/listing/321408/the-lands-of-zalt" rel="nofollow">https://app.roll20.net/lfg/listing/321408/the-lands-of-zalt</a> &nbsp; leave me a comment there or a question here or there. Info: 18+ is mostly so that I don't need to hold back on descriptions (like HOW a sword swing kills an enemy, ...).