Hi, here a suggestion that I see it has been discussed and proposed many times, but never came to an implementation. First of all, I am not a native speaker of English, so please bear with me if I make grammatical errors. Secondly, let me give a context to evaluate the suggestion: I master and play D&D games, so I'm referring to the possibilities of the rules of this game. In a lot of situation, is useful to keep track (to avoid continuosly ask players) in wich direction a character is facing. For example, just two that I recall now: when an unseen threat is behind someone, or when someone is busy engaged in a combat, the DM can act in different ways to establish if the target is being surprised, and/or the DC for the check to evaluate the surprise ambush. Now, think about a very simple feature: in the token window, add a checkbox "Show facing" (not checked by default) that, if checked, enables\shows two combobox: one with the system of coordinates and one with the direction (whose values depends on that one chosen in the previous one). System of coordinates: a) "Squared" (or better name): 8 directions (towards 4 cardinal points and 4 intermediate between them), useful using squared grid or without grid b) "Hexagonal" (or better name): 6 direction (towards 6 sides of the hexagon), useful using hexagonal grid or without grid When picking one value, the combobox with coordinates values popolates with appropriate values. When choosed one, a little arrow (size, color, style etc is on you) appears toward the choosen direction, in an appropriate position related to the token and\or it's eventual cell. Consider, also, when the checkbox is being checked for the first time in a token window, the possibility to preselect the system of coordinates in the related combobox basing on the active grid type for the map (ie: preselect hexagonal if there is an hexagonal grid, or sqared in all the other cases). A simple feature like this can greatly facilitate the DM's job when planning to attack a creature with surprise (advantage roll in D&D 5e) without asking the direction, and also avoids to completely spoil the intention. The player can set the arrow direction after each movement\turn, for example when is into combat, or in general when it's position is important, like waiting or guarding or spying, etc. It's useful also to clear to players, in combat, where the attention of the character is, and how in some situation is obvious that a character is surprised (or it can't see something particular when being distracted\engaged\busy when taking some action). So, here it is. Thank you for the attention.