Hi. I'm having a couple of issues with auto calculating values. I've of course checked my formulas manually and they do what I expect, but when I try to use them in the character sheet I get the wrong result. For example this formula: 5+floor(@{Agility}*0.5) is designed to produce the characters action points which is based on it's agility according to this table: Agility AP's 1 5 2-3 6 4-5 7 6-7 8 8-9 9 10+ 10 The formula above when plugged in the character sheet (in a disabled field supposed to show the max AP for the character) shows 1 point more than the expected value. There seems to be some rounding being applied where there shouldn't be any. A similar problem finds itself within the field that is supposed to show the player how many skill points the character has access to at the current level. In the game the character gets no skill points at the first level, so that must be negated. It's a simple formula that goes like this: (@{CharLevel}-1) * @{SkillPointsPerLevel} SkillPointsPerLevel: 5+(2*@{Intelligence}) In the sheet I am looking at right now, Int is 5. This means 5 + 2 * 5 = 15 skill points per level. At level 1 I expect (1 - 1) * 15 => 0 * 15 = 0 The character sheet however says 10. At level 2 we get the expected 15. At level 3 I expect (3 - 1) * 15 => 2 * 15 = 30 The sheet now says 20. The complete sheet code can be found here: <a href="https://gist.github.com/Forecaster/f9e3bb4f03f5ec107e01" rel="nofollow">https://gist.github.com/Forecaster/f9e3bb4f03f5ec107e01</a>