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2 friends looking for Wednesday evening campaign

Hello, a friend and I started in a Wednesday game that didn’t make. We’re looking for a campaign, starting around 7PM CST. We’re both experienced but are fine playing with new and experienced players. We’re hoping to get in at the beginning or early in the campaign. We prefer the RP aspects but can go with whatever. In the past we’ve paid $10 per 4 hour session. Thanks!
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Quick questions, what system, and are you at all flexible on the day? I'm looking for players for a weekly D&D 5E Tuesday game, but I won't waste your time if you can't do Tuesday :)
Thanks for the reply. A friend is considering running a Tuesday game and will decide soon.  if he doesn't I would be open. I'm letting my friend know. We play 5E. I know some other systems but my friend doesn't. What are you running?
5E! We haven't decided on the story yet because I wanted to make sure I can get ideas from all of my players about what they want to see or do in the game. Also I forgot to mention, I'm asking for $20 per player per month, planning on playing once a week. Anyway, if you've got ideas or things you want to see, I like to give my players what they want. That obviously takes some work depending on what it is, but everything is possible!
The payment is not a problem. I am going to pin down my friend this week to see if he's going to start running Tuesday. Both his mom and stepdad have gone through some medical stuff recently, and he's on disability. They're all capable, but it's taking more work with them hobbled . If you are considering a paid campaign I am running Storm Kings Thunder. If you know Forgotten Realms it's the most sandbox of all the capmpaigns. We've been as far south as Candlekeep and as far north as Icewind Dale. If you want to go hardcore sandbox it takes a LOT of prep. I've have about 250 maps. Note- I DO NOT expect that kind of thing in a game I play. as a DM I love diving deep into lore that nobody cares about and get kindof obsessive :)  As a player I'm ok with just about any style of play (no evil). You can do as much sandbox as you want. The downside to StK is that they only give you a couple of lines description about each place. Having said all this I and my friend would not play STK; I'm running three and he's in all of them. But if we're not it's something to think about It seems that Princes Apocalypse is a little sandbox. I don't know much about it, am considering running in the future. If you're new imo Phandelver is the best intro mini campaign. It walks a new DM through stuff and gradually adds more. The adventure is fairly good, and even being a very experienced DM I wasn't bored. There is also a ton of 3rd party support if you wanted to expand the campaign. I don't how much of it is digital. We would play a Phandelver game. Strahd is really good and very intense. I went through part of it and had to stop bc I got cancer. I would not recommend if you're a new DM. Its a very different feel from other settings. I just played through the Dragon campaign. I liked it but not looking to play it again. I played Abyss a while back and enjoyed it. He was a brand new DM and was good but I think missed some stuff due to inexperience- mostly not knowing how to prepare sandbox, which this is. we missed a lot I think so I would enjoy playing it again. we're about to play Heist. I was originally planning to go to Mad Mage but have changed my mind. It's all dungeon (With some very cool levels). My groups tend to really like rp (not every group does, I'm ok with almost any style of play). It's been too hard for me to work on making more RP opportunities (getting over a second bout with cancer :) ). There are great reasons for certain races/classes/ backgrounds to go up to certain levels but no  real reason for them to keep going. Try as i might the only motivations I could think of to go to the last level were- get rich, get to the bottom of the biggest dungeon, some sort of revenge vs the BBG. I'm not inherently against a long dungeon crawl, and there's some good parts in MM, but my players would not be into and I could not figure out a way to draw them in. You might do a better job. I've heard very good things about Icespire Peak and I think you can expand the campaign. I don't know  anything about it. If your more interested in episodic WOC stuff I really like Yawning Portal. I ran some of the adventures when they originally came out (I'm old!) and they were good. I think that would be fun. I've first read through most of Candlekeep and was disappointed. They give you this great background on the library and then you never use it. I read through about 15 episodes. Mind you some of that was during treatment so I was not on my game. Some were good, some were confusing, and some seemed to rely on information from the setting it took place in. I've heard other people like it and will give it a second reading. I've liked the DMDave stuff I've run.  He has a lot of products on Roll20, including some campaigns. I think he's really good. There, in the WAY more info than you asked for, is my take on WOC campaigns. I'm not against other settings. I always look for something that's already in Roll20 or very easy to put in.
Having said all this it may come across as "Jeez, I can't run any of this this guy will tell me how to do and tell me everything I'm doing wrong." I promise you I don't think I'm that way.  As far as lore goes I am very much into what WOC says- "your FR." I changed a ton of stuff from canon. I'm also very good at RPing what my character knows. If my character isn't good at history/religion/arcana they're not going to know anything. Having said that, I do like playing characters who do know stuff, but I think I keep it reasonable. On the other hand I could be kidding myself on all this stuff. I've never had a DM say "tap the brakes a little."
So i'm not sure if you are still looking for a game but I (DM) just lost 1 of my players (family and scheduling issues, thankfully our group has been drama free so far) on my weekly Wednesday game (Out of the Abyss currently). Our group has been playing together for about 3 years now, starting with Lost Mine of Phandelver and then ending with Tomb of Annihilitation. We decided to start a new campaign and chose Out of the Abyss as the next story. The party has made a bit of progress but nothing crazy so you both could fit in easily (in my opinion) the problem is the game time which would actually be 7pm EST and our games run until about 10pm EST which is an hour less than you are used to.  Let me know if you are at all interested!!
throwing my hat in the ring as well and can offer discord chat if and when able
I am looking to run Outlaws of Alkenstar on wednsdays starting at 8:00 EST (7:00 CST). If you are interested let me know.
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I would more than likely be able to accommodate what you are asking for. The date on the listing isn’t accurate. The date hasn’t been set. The other player is interested in the homebrew world. I have updated the post to encompass the homebrew world.&nbsp; Homebrew world is a world called Euphoria, a high fantasy setting with several countries with different origins. There are 20+ countries, I will list a few below. Each country that the players visit will have its own lore and issues. There are also several members of an interplanar society that have breeched the world as well. The story of the homebrew game based around the Void and its unstable connection to the Material plane. Several creatures and peoples have traveled from there in search of a new home, Shadow giants, Void Dragons, Shadow Elves, and more. While these come through without much issue, There is one being that the Void will not leave and those who know this being are trying to release her for their own gain.&nbsp; A few countries within the world of Euphoria: Fyfalls: A mostly Elf run country recently ravaged by a civil war. Bamor: A underground Dwarven ruled land Luminaria: A difficult to traverse land ruled by an indifferent king who allows his knights do to as they like. Cafeld: The magic seat of the world. Clerics, Druids, wizards, and sorcerers watch over the laws of magic within the world. Eskera: A militant country that guards its borders and skies with manufactured savage lightning storms.&nbsp; Halfhill: a Halfling run community with a dark secret.&nbsp; <a href="https://app.roll20.net/lfg/listing/332712/many-adventures" rel="nofollow">https://app.roll20.net/lfg/listing/332712/many-adventures</a>