I am a Pro DM looking for players for my games. I currently have seats at 3 games, details are at the bottom or at the links Saturday 7pm GMT – Rise of the elementals <a href="https://startplaying.games/adventure/626dde3f2cfb617dcafecfaf" rel="nofollow">https://startplaying.games/adventure/626dde3f2cfb617dcafecfaf</a> Monday 1PM GMT – The dragon slayers of accidental island – 2 open seats <a href="https://startplaying.games/adventure/6112700c418d890005d25cb6" rel="nofollow">https://startplaying.games/adventure/6112700c418d890005d25cb6</a> Tuesday 1pm GMT – Waterdeep:Dragon heist <a href="https://startplaying.games/adventure/626d52a0789769da54ccca92" rel="nofollow">https://startplaying.games/adventure/626d52a0789769da54ccca92</a> As a GM, I make enjoyable settings with engaging stories that allow my players to shine, and a colorful cast of NPC's for them to interact with. The world will have mysteries to solve and lore to discover, villains and monsters to fight and freedom for the player to explore. I like to tell big stories with big impacts and if I'm running a long game, stories that could have rewards or consequences down the line. Combat is a must in DnD and I like using reskinned or homebrewed monsters in unique scenarios to keep the combat fresh and interesting every time. Rise of the elementals On the western coast of Albion, a group of fledgling adventurers are summoned by the Mayor of Witt's End to investigate attacks on the local people from strange monsters with unnatural abilities. As the party investigates, they will discover the activities of a mysterious cult, seeking to use the power of elementals for unknown purposes. What terrors will the group unleash if left unchecked? The Dragon Slayers of Accidental Island Fresh off their victory over the out of control magnetine dragon, our group of adventurers continue to explore Albion. Upon finding a cryptic treasure map, our heroes must follow the clues and try to find treasure untold, battling foes along the way, exploring dungeons and solving mysteries. Waterdeep Dragon heist Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin! Join us as we play through this iconic DnD Module. These game will require payment to the Game Master at a rate of $15 a Session through my StartPlaying Profile (links below). Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.