
Play Test that will cover 2 play sessions of 6 hours. First session will be Sunday 08/24/14 and the Second will be on 08/31/14 time from Noon EST to 6pm . I will use Skype as a voice over and Roll 20 for Map, battle map and dice rolls. AD&D 2e rule set will be used. This will require a two week commitment from the players This is a play test of a Living Campaign world where the actions of one party can and will affect the world for the other groups. For this reason each session will cover 72 hours (3 days) in game time, once 72 hours pass the session ends. This will allow the DM’s to discuss and change their area to reflect what the other parties did or did not do. For the Part of this setting that I will be the DM, I will be looking for 8 players and will use Pre-generated characters. At the conclusion of the second session of the play test I will ask for feedback and suggestions. Once this play threw is concluded there will be an opportunity for the players to run it again with another DM in a different scenario with another set of use Pre-generated characters, However it will not be a requirement. I will be looking to run my segment again on another 2 Sundays back to back so I will be looking for more players in a few weeks. If you are interested PM me with your Skype Info Recruitment page link <a href="https://app.roll20.net/lfg/listing/16233/lord-lareths-living-adventure" rel="nofollow">https://app.roll20.net/lfg/listing/16233/lord-lareths-living-adventure</a> The Story for my scenario is as follows A local Noble’s young daughter has been kidnapped. One of the
places the scouts have located is a cave with a strangely well carved and
concealed reinforced double door at the entrance. The lone scout reported fresh tracks leading
into and out of the cave. Since she was alone he did not dare to enter the cave.
The Noble has hired you to accompany the
scout back to the cave to rescue his daughter.
The ransom note he has received states if he does not declare
war of a peaceful neighbor within 7 days they will kill his daughter. Not
wanting to kill hundreds of innocents in this war let alone lose his daughter,
you are tasked with returning to his lands before the new moon 7 days hence. Besides
saving a young girl and countless lives 300 gp per person is your reward, along
with a grateful Noble.
The cave entrance is half a day’s journey into a marsh that
lies before the hills to the south