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Managing Library

Simple question: My library is a mess, hundreds and hundreds of items, no organization. Is there a way to manage this thats better than manually deleting things one at a time inside my game? I tried using&nbsp; <a href="https://marketplace.roll20.net/library/" rel="nofollow">https://marketplace.roll20.net/library/</a> &nbsp;but everything I tried to delete didn't actually get deleted.
I also tried searching this, but since the forums dont have a way to organize search results by date, I ended up trying to sift trough a bunch of 5-7 year old responses that weren't helpful before giving up. Sorry if this has already been answered, but I couldn't find that answer.
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Edited 1653938384
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Brian! That link you posted is a very old and deprecated way of looking at the library. The view is pretty much duplicated in game using folder view. Simply click on any file in your personal art library to activate it. You can make multiple selections here and delete with a single command. When deleting, make sure you are selecting from "Recent Uploads". This is where all of your files actually "live". When you place them in a folder, that is only a pointer to the original file in "Recent Uploads". Deleting from a subfolder only deletes the pointer, not the file. Files are shown in upload order. Good luck! I organize my art library every month or so, to clean up the organization. Doing it on a regular schedule helps keep it from getting out of hand.
Follow Up - If I create subfolders in My Library and populate them with images these only represent placeholders that are linked to the item in the Recent Uploads folder?&nbsp; If I wish to delete "duplicate" images/files I need to do this 1 by 1 from within the "Recent Uploads" directory, correct? &nbsp; &nbsp;
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Correct on both counts. Though you can make multiple selections in "Recent Uploads" in Folder View, and delete them in groups to make it a little easier.
Alrighty then.&nbsp; I'm trying to remove excess files and such.&nbsp; My game last week had serious lag issues that my players didn't have.&nbsp; &nbsp;Trying to figure out what I might be able to do to remedy that.&nbsp; Thanks for the prompt reply.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
What kind of lag? Different types might have different causes. Size of art library is almost certainly unrelated to lag. Your art library is not loaded into browser memory. You could possibly run into memory issues while actively browsing your art library, but even that is not very likely. Some things to check: If you suspect it is dynamic lighting related Make sure your browser is set to use Hardware Acceleration if using dynamic lighting Turn vision off on NPCs Reduce complexity of DL blockers: avoid using the freehand tool; it generates far too many points. Other possibilities: Turn off autofill and autocomplete on your browser. This can cause lag in inputting values. Reduce size of maps, mostly reduce the number of grid squares Reduce number of tokens on map and number of art assets used to build a map. The more discrete objects that must be tracked, the more work Roll20 has to do. If you can assemble a map offline in a graphics editor and upload it in one or two pieces, it will likely be more performant than a map made of dozens of tiles and images. Offload the work of audio or video to discord. I prefer to use Roll20 for video and discord for audio. This is low likelihood, but it's something to try.
Finally got back to say thank you, that seems to work way better. I didnt realize I could do this, it's not very intuitive.