Is there a way to determine if a map has finished rendering for a player? I am using the Map Teleport API Script and the sendPing is happening before the map is rendered. The effect is that the ping does not move the player's view to their token. I am using a setTimeout, but know that this is HIGHLY dependent on the user's browser speed. I don't want players to have their map render in 0.5 sec and then 4.5 sec later ping, nor do I want a player to have their map render after the ping. Ideally, I would be able to use a promise or event to trigger the sendPing command.