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[5e] Changing names of abilities, new skills etc in 5e character sheet

I'm planning to run a homebrew campaign with some changes to normal dnd play and i'm hoping to implement this in my 5e character sheet. Any guidance on the following would be great. 1. Change the name of existing abilities (STR, DEX, etc). 2. Add new completely new abilities (specifically I want to create a Luck attribute and a Creation attribute). 3. Reallocate existing skills from one attribute to another, e.g. link 'Animal Handling' to CHA rather than WIS. 4. Implement the Spell Points rule from the Dungeon Master's Guide , page 288. Thank you in advance for your help.
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Edited 1654091048
GiGs
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If your using the officvial 5e by Roll20 sheet it can't be done. If you're using one the community sheets, it can be, but you'll have to download the sheet code from the github repo and make some changes to the HTML. We can't help without knowing which sheet you are using, because they all have differences.
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keithcurtis
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If you want to keep the utility of the latest version of the D&D 5th Edition by Roll20 Sheet, it's not easy, but you can do some of it in a clunky fashion. There is a legacy version of the sheet in the github repo, but it's over three years out of date, IIRC. 1. This could be done on a per-viewer basis with the Stylus extension. You could set the current name to display:none  and add your own text afterward. The attribute name would not be changed for anyone not using the stylus, and it would not change in any macros. 2. There is an unused ability in the settings tab you can turn on for Piety. The name would need to be changed as above. Other than that, I would suggest using a Resource Slot to record the value. 3. You cannot switch the default attributes needed for a skill roll, but you can create any number of artificial skills in the proficiency section. These can be set to query an ability mod, or to use a set one, and allow for expertise. 4. Spell Points are already an option on the sheet. It's a toggle in the settings tab, near the bottom of the right-hand column. Caveat: I've never used them, but this is Roll20. Expect the unexpected.
keithcurtis - thank you for your detailed reply, i will look into these options.  GiGs - I've been using the official but would happily swap to another if it works better for what i need to do. would swapping to another sheet affect the whole game, e.g., could I have player characters on a custom sheet while leaving monsters, etc on normal 5e statblocks
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keithcurtis
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Character sheets are exclusive to each game. You can't mix and match, and even if you could, you would rapidly run into huge issues with attribute naming at the very least. Unless you are running a 5e game that is a very specific port (Darker Dungeons, Brancalonia), you have two main options: D&D 5th Edition by Roll20 Sheet Pros: Works with Charactermancer, kept up-to-date with compendium, official sheet, maintained by the dev team Cons: Old with huge legacy code problems. There are always rumors of a total refactor, but it usually has issues here and there with very specific uses. Shaped Sheet Pros: Extremely powerful and customizable. Excellent companion script for Pro users Cons: No longer maintained. Can break without warning when Roll20 code is updated, no Charactermancer access. Less support in the user base. Switching from one to the other would probably be best done with a complete re-build. It's really less of a headache than trying to import from one to the other.
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Edited 1654159209
GiGs
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Choosing one of those ports does enable the creator to modify it to fit their own campaign. Is there a list of 5e ports anywhere? As keith says, you cant have multiple sheets in a campaign. Whatever sheet you use for the players has to be used for the NPCs as well. If you're willing to do a lot of work, there are ways of building both sheets in one (I think the By Roll20 sheet has differences for NPCs and PCs), but that can be a lot of extra work, and you have to know the sheet pretty intimately.
Thank you both for your help; it's really great since I'm quite new to this. Just to summarise and confirm. I need to pick from one of two sheets: the default Roll20 version or the shaped. If I pick the "default", I follow the steps mentioned in Keith's first post. If I pick the "shaped", it's best to track down a suitable port. I also with the shaped need to be aware, that at any point in the future it might just break. I'm fine leaving the PCs and NPCs on one sheet and avoiding the extra work. Normally with homebrew, I leave the NPCs/monsters as paper anyways as the digital sheets are more for my player's comfort than my own. Honestly, the impression I get is that the "shaped" might be the better option since I will be new to using Pro this and from what I can gather, the code/script seems easier than roll20's sheet.
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GiGs
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I think you have it the wrong way round. If you use the shaped sheet, you can use as is. If you pick the 'default', you need to find a port (because the code for the current sheet isn't public). I can't say much on which to use, since I am not familiar with either sheet, except to say that people have often complained about the code in the default sheet.
Okay that makes the shaped sound easier so I have had a go. I can see how to add/alter skills (animal handling, etc) and how to sort out spell points so that's two things sorted. For altering names of attributes like STR or adding new ones, is that where I need to get a copy of the shaped script and edit it myself and then upload it into my game settings. I cant see an option for it in the regular settings.
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keithcurtis
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Luke T. said: For altering names of attributes like STR or adding new ones, is that where I need to get a copy of the shaped script and edit it myself and then upload it into my game settings. I cant see an option for it in the regular settings. If you are just altering the display name of an Ability Score, that can be done very simply on the translation JSON file for the Shaped Sheet. It won't change the attribute  name, but I don't know how important that is to you.