
Welcome to my Humble Abode Traveler Payments must be resolved at a rate of 15$ USD per session to the Dungeon Master before playing. This transaction will be done through Paypal. Roll20 is not responsible for any payment transactions and cannot enforce private arrangements . I am Heir of Solaire, a Full-Time Dungeon Master and World Builder. With many years of both Dungeon Mastering and Playing DND, I can provide an enthralling experience in an open world of my own design. Creating a myriad of voices to accompany the many characters you will encounter, both worldly and otherworldly. You will be playing within the vast Fellajar Archipelago . A region of Midgard that houses a collection of Islands both Large and Small. The reigning nation of the Fellajar is none other than Herraheim, the Lord Home . The dynasty of Herraheim only goes back a few thousand years. Much of the history before Herraheim has been lost to causes unknown. Regardless of what happened in the past, you currently find yourself in a period of relative calm. There is no war that has touched the Archipelago and Bands of Brigands have mostly been quelled. Corruption and Crime, a constant, but less severe problem. The High King, Njothr , sits upon the throne of the Greater Herraheim ; accompanied by the Duchess of Einstad, Antonette ; and the High Jarl of Arenor , Oleiros . Herraheim is the primary territory of the Greater Herraheim. Ruled over primarily by Jarls separated into many Holds. The throne and capital of the Greater Herraheim lies within the central territory of Herraheim. Outside of Herraheim lies the three secondary, Herren Territories of the Greater Herraheim. The greatest density of common folk reside within the Holds of Herraheim. Most of Herraheim is composed of Coniferous Forests, Plains, and Tundra. The Duchy of Einstad is one of the Herren Territories . Ruled over by the prevailing Duchess and her Duke. Of all the Territories that make up the Greater Herraheim, the Duchy garners the most wealth and acclaim. Considered the capital of Art and Refinement, the Duchy is full of Victorian themes and stylization. Most of the Duchy is composed of Plains, Deciduous Forests, and Shrublands. The Principality of Arenor is one of the Herren Territories . Ruled over by the prevailing High Jarl, head of the Council of Jarls in the Greater Herraheim. As the northernmost territory, Arenor is fairly quaint and lightly populated. Most of the region is dominated by fishing villages and other port settlements. Mostly composed of Tundra, Taiga, and Ice Sheets. The Provinces of Skjalarn is the last of the Herren Territories . However, Skjalaran is only part of Herraheim on a technicality. The local Highland Tribes of Skjalaran agreed to become isolated subsidiaries of the Greater Herraheim as part of an ancient treatise. Herraheim would largely stay out of the politics in Skjalaran, only providing Food, Textiles, Metal, and other resources on occasion. In return for being allowed to govern independently, the Highland Tribes of Skjalaran would continue to stave off an ever encroaching threat of Elementals. The cause and source of the Elementals is unknown. The many tribes of Skjalarn, while divided politically, are all too united against this threat of the Elementals. You will be starting in one of these regions, Skjalarn excepted. The Friday Sessions take place in Herraheim; The Sunday Sessions take place in the Duchy of Einstad; the Saturday Sessions will be taking place in the Principality of Arenor. Regardless of which region you will start off exploring, one sole fact haunts all denizens of the Lord Home. A curse, placed a millenia ago by a once powerful warrior of the region, bars all from leave the borders of the Lord Home. By Sea, Air, or Realm Travel; none may leave once they have crossed the curse's border. Services I am always available to answer questions Sessions fall on the same day and time, weekly Each Session runs for 4 hours. On occasion, a Session may be cut 1 hour short due to Special Circumstances Session 0, which occurs either on the First Party Session or as a Private 1 on 1, is absolutely free Why Pay Custom Stories - The events will flow around your Characters; Your Character Backstory actually means something; and elements from it will be explored as the game progresses. Living World - The World feels lived in; Herraheim is not just a Campaign Module, but an entire World. Each NPC you come across has their own goals and personalities. Reliability - If you want a fun experience where freedom is at your fingertips, this is your campaign. Immersive - Most NPCs will be voiced by me; As an educated entertainer and performer, I have the ability to lend my voice in a plethora of inflections and accents. Respect - When you pay for a campaign, you are all here for the same reason; to play DND. Those who commit will be respectful and reliable just as you are. Content All Official WoTC Content is permitted, Battle Master Subclass excepted. Homebrew and Unearthed Arcana Content is permitted with Approval. We will be using Altered and Expanded Rules that Improve Upon or Add To 5E RAW. Style of the Game Logic and Reason will apply to most Rulings . Rule of Cool functions on a case by case and is governed by reasonability. We will be using Discord Voice in addition to Music Bots for Voice Chat and Sounds . Survival has greater prevalence in this campaign. It is not a major component that takes much of a party's time, unlike some systems. It is instead expedited through a new system of mine. Resting is handled slightly different. Elements of Gritty Realism resting have been modified into a new resting system that is both risky and rewarding. Disease and Permanent Injury is a very real risk. Severity of these things is further strained by the removal of Paladin's Disease Immunity and the ability of Lesser Restoration and Lay on Hands to cure disease. This game is mostly Roleplay with occasional Combat Encounters . While Combat Encounters may be scarce, they are challenging and enjoyable. Rules Be Kind and Respectful to other Players. Three strikes for this and you will be kicked. Sometimes we all have bad days. If you have the self-awareness to recognize you acted badly towards others during a session, talk to me. We can work on things, maybe even rescind the strike. Trust me, if you noticed, I definitely noticed. I will not be warning you until the second strike. If you're constantly having bad days, even if you talk to me after, then you will be kicked regardless. Absences require Notification towards me more than one hour before we start. Three strikes for this and you will be kicked. Sometimes, life happens. You or a loved one gets injured, a family gathering is happening, your kids need you more; whatever it is, as long as you tell me in advance, it's water under the bridge. If this becomes routine, you will be kicked regardless. Racism and Sexism are prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Sexual Harassment is prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Other forms of Harassment are prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Open Sessions Friday at 2:00 PM to 6:00 PM PST, Weekly; 0 of 8 Slots Filled; TBA <a href="https://app.roll20.net/lfg/listing/315626/herraheim-calling-fri-2pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315626/herraheim-calling-fri-2pm-pst</a> Friday at 7:00 PM to 11:00 PM PST, Weekly; 7 of 8 Slots Filled; In Progress <a href="https://app.roll20.net/lfg/listing/305467/herraheim-calling-fri-7pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/305467/herraheim-calling-fri-7pm-pst</a> Saturday at 1:00 PM to 5:00 PM PST, Weekly: 0 of 8 Slots Filled; TBA <a href="https://app.roll20.net/lfg/listing/315627/herraheim-calling-sat-1pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315627/herraheim-calling-sat-1pm-pst</a> Saturday at 6:00 PM to 10:00 PM PST, Weekly: 0 of 8 Slots Filled; TBA <a href="https://app.roll20.net/lfg/listing/315628/herraheim-calling-sat-6pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315628/herraheim-calling-sat-6pm-pst</a> Sunday at 1:00 PM to 5:00 PM PST, Weekly: 6 of 8 Slots Filled; In Progress <a href="https://app.roll20.net/lfg/listing/315633/herraheim-calling-sun-1pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315633/herraheim-calling-sun-1pm-pst</a> Sunday at 6:00 PM to 10:00 PM PST, Weekly: 2 of 8 Slots Filled; TBA <a href="https://app.roll20.net/lfg/listing/315635/herraheim-calling-sun-6pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315635/herraheim-calling-sun-6pm-pst</a> For those of you on different Continents with vastly different time zones, here is a Quick Reference. GMT+0 (Greenwich Western Time): +8 AWST (Australian Western Time): +15 Application Preferred Name (This will be made your Discord Nickname alongside your Character Name): Over 18?: (Yes or No will suffice) Session(s) you're applying to: Experience with DND: Experience with Roll20: Character Concept. No, not just Class and Race. I want to know a little about their story, theme, and personality. I still need Class and Race, but I want to see those elements. A paragraph or two of information put in brief should suffice for the Concept: Discord Handle. Appears as (Name)#(Number): How do you define Chaotic per Alignment: Place your application here in the Thread. I will add you on Discord at the earliest convenience.