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1st Edition Character Sheet - Initiative

I hate to post this here, but I have been wracking my brain and scouring the internet for the last hour trying to figure this out.. so far, no luck. I am new to Roll20 and am trying to setup a 1st Edition game.   The problem I am running into right now is Initiative.    I know the procedure you are supposed to follow.    Turn on Turn Order, add turn for everyone, select a token (that is associated to a character sheet) and roll initiative.   However, this does not seem to be working for me.  I am using the AD&D 1st Edition Character Sheet.   The initiative button is to the right of the Dex line..  If you hover over it, it says "%{selected | init-roll}".   It rolls the initiative into chat, but does not add it to the Turn Order.    I also have the token setup so that red=init-roll, green=Hitpoints and blue=ArmorClass.   The Green/Blue work great.. but the init-roll does not populate the red circle either. Was this button on the character sheet meant to be the init roll macro? or should I be setting up a macro for it?  If I am supposed to be setting it up, to be honest.. I am not sure how to set one up so that it announces it in chat, adds any modifiers you designate, puts it in the Turn order and populates the red circle. Any help is greatly appreciated. Thank you
1655159719
GiGs
Pro
Sheet Author
API Scripter
It might not have been designed to work with the turn tracker. To make it work with the turn tracker, I think you just need to add &{tracker}, so it looks like this: %{selected|init-roll} &{tracker} You could create a macro with that text, make it available to all, set it as a token action, and then everyone with a token will see the button at the top of the screen. Instead of using the button on the sheet, you can use that.
1655192262

Edited 1655192333
vÍnce
Pro
Sheet Author
The "inti-roll" is actually a button, not an attribute per se, and will not work for token bars. The 1e sheet Initiative rolls 1d6+surpisebonus+mod(query) but does not add tokens to the tracker.&nbsp; While you can roll individual init in certain circumstances, it's probably more common to roll init per group/party, so adding to the tracker wasn't included.&nbsp; fyi: SurpriseBonus probably shouldn't be included by default since it usually only applies for individuals that have missile weapons on-the-ready.&nbsp; 1e has a rather "interpretive" initiative system which makes it difficult to satisfy a range of play style/preferences... In the next sheet update, Init is being updated to auto-add tokens to the tracker, removes SurpriseBonus by default and allows for customizing the default die used for initiative as well as allowing customization of the entire init macro. :-) Feel free to check out the latest 1e public beta here: <a href="https://app.roll20.net/join/731454/6RYNIQ" rel="nofollow">https://app.roll20.net/join/731454/6RYNIQ</a> As per GiGs info above; %{selected|init-roll} &amp;{tracker} or... &amp;{template:general} {{color=@{selected|color_option}}} {{name=@{selected|character_name}}} {{subtag=Initiative!}} {{Roll=[[ 1d6 + ?{Modifier?|0}[MOD] &amp;{tracker}]]}} Cheers
Thank you very much for the replies!