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ACKS OSR Character Sheet / Compendium

I'd like to work on a character sheet and compendium for Adventurer Conqueror King system, published by Autarch. In their Discord, they thought I should just be able to do it on the Roll20 side, but I'm fairly certain that's not the case. As ACKS is OSR, what is the process for making this happen? (I told them I'd report back on my findings.)
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Edited 1655244753
David
Sheet Author
omonubi said: I'd like to work on a character sheet and compendium for Adventurer Conqueror King system, published by Autarch. In their Discord, they thought I should just be able to do it on the Roll20 side, but I 'm fairly certain that's not the case. As ACKS is OSR, what is the process for making this happen? (I told them I'd report back on my findings <a href="https://wiki.roll20.net/Building_Character_Sheets" rel="nofollow">https://wiki.roll20.net/Building_Character_Sheets</a> There are are hundreds of community created sheets. Including a basic looking one for ACKS. Compendiums are a different issue&nbsp; that is more than likely&nbsp; going to require some sort of communication between the Publisher and Roll20.&nbsp; There are also sheets&nbsp; created / approved by publisher sheets&nbsp;
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Edited 1655251070
Where is that character sheet located? Its not listed on the New Games UI (it used to be.) Is there a different place to go for the non-official ones these days? I found it, in the git repository. Still, not what I was looking to accomplish. I could certainly upload my version there (its far more comprehensive and complete than the above.) Is there a good resource for next steps in connecting Autarch w/ Roll20?
1655256277
GiGs
Pro
Sheet Author
API Scripter
If you have a sheet that is better than the existing one, you can just submit it to the github repo. You don't need Autarch's involvement. If Autarch wants to connect with roll20, he can just email them. The only thing to think about: does your sheet include a complete character generation process. If so, it would be against Roll20's T&amp;Cs, and for that you would need Autarch to tell them you have his permission to post the sheet. But that's not an issue for most sheets.
1655308301
David
Sheet Author
omonubi said: Where is that character sheet located? Its not listed on the New Games UI (it used to be.) Is there a different place to go for the non-official ones these days? I found it, in the git repository. Still, not what I was looking to accomplish. I could certainly upload my version there (its far more comprehensive and complete than the above.) Is there a good resource for next steps in connecting Autarch w/ Roll20? To replace the existing one you cannot just replace the files in the repository you would have to ask&nbsp; Roll20 to deprecate the existing one&nbsp;
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Edited 1655308905
Thanks, GiGs. I definitely believe mine is better. ;) There's no processes built in, but there are some features that may be questionable. Thoughts appreciated. I favor function over form in my sheet. Its rather plain, but easy to use (I think) and easy to configure and read. Reading the guidelines, and working with other sheets, I see that folks often go an extra mile or two to improve styles, but I don't really think its necessary (and often interferes with future maintenance.) l've included a Class tab displaying class-specific variables and features, such as spell slots, thieving skills, attack bonuses, etc. There's also a section below detailing all skills/abilities. This is culled from the core rules, but re-written by myself. (I find its really good to have a player's character's class information handy in the sheet.) Is this frowned upon as a "Roll 20 standard"? Some of the classes are specific to Autarch's Auren Empire setting (which is NOT OSR). I'm hoping they can be included as they are part of the core rulebook. TBD I employed Kraynic's Palladium approach for spell listings, in that I haven't provided a repeating section to hand-enter spells and their descriptions. Rather, I simply copy macro templates into the Abilities tab that lists a character's spell book contents, repertoire, with links pointing back to "spell character sheets" containing just the spell descriptions (again, as Ability macros). There are then buttons on the sheet that expect to find these Ability macros in order to display and provide access to spell descriptions. Ideally, I'd provide a public game where these character sheets could be copied from for others to use/customize. I find this approach, in conjunction with chatmenu.js, to be WAY easier for the GM and players to manage than list entry. I'm betting this would need to be removed and replaced with repeating lists? :( My custom roll templates utilize a graphics header that allows for customized banners. Since these banners are all derivatives/snippets of internet fantasy art (and I don't have any of my own), I presume this embellishment will need to go. The rest of the sheet is tab-based, utilizing input, textarea, and repeating sections. Skill (ACKS proficiency) and ability entries allow for dynamic roll target customization based on other sheet attributes. All functionality utilizes event-driven sheet workers and is based on the latest ACKS rulesets - no house rules and no options for "vanilla" settings. Layout is controlled via Grid CSS and the sheet is Legacy (because I haven't wanted to take the time and re-learn what's working). There is no translation (yet). Thanks, in advance, for any feedback you're willing to provide on what will fly and what won't. One thing I'd look forward to is helping maintain/support this based other player feedback.
1655309483
GiGs
Pro
Sheet Author
API Scripter
The vast majority of that look fine to me. The questionable parts: The rolltemplate header art, for reasons you point out, though if you can include a way for people to embed their own heading art that would be great. Jakobs better default roll default shows a way to do that (where it uses color=, you might be able to use banner=, and provide the url for a heading picture) The class information: if you sheet includes enough information that you can play the game without needing the rulebook, that would likely be a no-no, but otherwise you should be okay. Lots of sheets do include a lot of character info, and in itself that usually isnt enough to play the game. Those are I think the areas to think about. Also if your sheet is more suitable for a specific setting (even if it is one by the game's creator), you could include that in the sheet name and treat it as a separate game from the default ACKS game. That way you sidestep the question of whether your sheet replaces the existing sheet - they can naturally both exist.
Oh, and I want an ACKS compendium. ;)
1655314622
Kraynic
Pro
Sheet Author
omonubi said: Oh, and I want an ACKS compendium. ;) Yeah, but that would require a license agreement between whoever owns that IP and Roll20.&nbsp; Unless it is all under an OGL (or similar) license, that is.
ACKS is under the d20 OGL. That being the case, where's the best place to start at being able to author a compendium?
1655316026
Kraynic
Pro
Sheet Author
omonubi said: ACKS is under the d20 OGL. That being the case, where's the best place to start at being able to author a compendium? You would need to contact Roll20 direct (Help Center) to get or work out any details.&nbsp; Keep in mind that if you want the sheet to support drag/drop from a compendium, that is a whole other layer of javascript code that will be required by the sheet.
Thanks and understood!