Thanks, GiGs. I definitely believe mine is better. ;) There's no processes built in, but there are some features that may be questionable. Thoughts appreciated. I favor function over form in my sheet. Its rather plain, but easy to use (I think) and easy to configure and read. Reading the guidelines, and working with other sheets, I see that folks often go an extra mile or two to improve styles, but I don't really think its necessary (and often interferes with future maintenance.) l've included a Class tab displaying class-specific variables and features, such as spell slots, thieving skills, attack bonuses, etc. There's also a section below detailing all skills/abilities. This is culled from the core rules, but re-written by myself. (I find its really good to have a player's character's class information handy in the sheet.) Is this frowned upon as a "Roll 20 standard"? Some of the classes are specific to Autarch's Auren Empire setting (which is NOT OSR). I'm hoping they can be included as they are part of the core rulebook. TBD I employed Kraynic's Palladium approach for spell listings, in that I haven't provided a repeating section to hand-enter spells and their descriptions. Rather, I simply copy macro templates into the Abilities tab that lists a character's spell book contents, repertoire, with links pointing back to "spell character sheets" containing just the spell descriptions (again, as Ability macros). There are then buttons on the sheet that expect to find these Ability macros in order to display and provide access to spell descriptions. Ideally, I'd provide a public game where these character sheets could be copied from for others to use/customize. I find this approach, in conjunction with chatmenu.js, to be WAY easier for the GM and players to manage than list entry. I'm betting this would need to be removed and replaced with repeating lists? :( My custom roll templates utilize a graphics header that allows for customized banners. Since these banners are all derivatives/snippets of internet fantasy art (and I don't have any of my own), I presume this embellishment will need to go. The rest of the sheet is tab-based, utilizing input, textarea, and repeating sections. Skill (ACKS proficiency) and ability entries allow for dynamic roll target customization based on other sheet attributes. All functionality utilizes event-driven sheet workers and is based on the latest ACKS rulesets - no house rules and no options for "vanilla" settings. Layout is controlled via Grid CSS and the sheet is Legacy (because I haven't wanted to take the time and re-learn what's working). There is no translation (yet). Thanks, in advance, for any feedback you're willing to provide on what will fly and what won't. One thing I'd look forward to is helping maintain/support this based other player feedback.