Oddly enough I like Peter J.'s description the most. Peter's is kind of a good overall character drive, the soul before mentioning any kind of race-class combo and I'd like to hear more. I also like Bardbarian(Skald might be the official term) because he sounds unique and like a for fun character that is a mix of an archetype but unexpected. I'd like to hear more because it might work well with Peter's drive for delving artifacts and having the goal of exploring the ruins for the mystery's sake, and Phisto might be going to the same places for the totally opposite of the adventures to be had there. So that mesh sounds good and please post more of what you want to know, give some more thought to role-playing characters. Eh Salen, a Neutral/Neutral Evil Magic User, I don't know where to go with that. I know how you'd respond to a situation, and how you'd justify it, and I think the goal is just gaining power... but I can't really see much of a situation that would specifically fit you. Elaborate more, but I can't really do much or am grabbed by your initial seed of an idea. John you have a little bit of a backstory, and a reason for being a part of the party, but I don't know what to do with you for more than just one element of hey here's the town guard or a bounty poster for you. I also have seen Trigun and Jean Val Jean is not an NPC i want to recreate to pointlessly chase you down. Those are the two very basic ideas that come to mind, and they aren't interesting so far. I'm fine with Wild Surge Sorcerers, but if it's just I am Wild Sorcerer something bad happened, now I'm on the run and that's it, it's not so grabbing. Matt, Okay I know what you're going for, and I am totally fine with having hints of lovecraft but not going full call of cthulhu or making it a central part of the game, but much like Salen's character it's just a theme version of the same archetype that besides adding in a little eldritch theme it sounds very similar. Also Dwarven solider, maybe if s/he's willing to go on and tell me what makes him/her different. I for some reason am imagining Hemingway-esc character traits and I think that could work if s/he sells it to me and I'm not reading into a character. Alright about setting, I'm not doing Forgotten Realms, it's very established in tone, mood and expectation with some slices of known areas to have very regionalized themes. So I'm planning to go back to the very default kind of DnD that wasn't a setting as much as just an atmosphere and the world will start to shape around as we figure out exactly what we want to do. Right now I'm planning to focus the adventure for the first bit around an inversion of the castle trope, instead of finding a big old castle and clearing it out of monsters and the Vampire/Wizard that lives there, and instead having to help a noble set up camp there. So yes, there will be encounters in the castle, but you'll be living there. So Imagine instead of going room to room clearing the ghost/skeleton/orc, the party slowly discovers the history of the castle and trying to unlock rooms and running into problems and situations over a period of time (Like imagine instead of spending three days, spending Six months character time there.) Which will involve the NPCs doing their daily lives and sometimes there might be regular dialog about day to day events that are not about where the Local bandits are hiding and who their leader happens to be. Basically making you get involved with the world and party and exploring a very large mystery and starting off slower to spend more time roleplaying. Also trust me at level 1-2 in 5e you don't want to run a gauntlet of dungeon crawlin fools, you will drop much easier than you expect.