
To whom it may be concerned, I have a story in mind that takes place in a magical school where you the players would be students. The premise is that a very evil criminal wizard has come to teach at the school and everyone is acting like that's completely normal. What's more, several students have gone missing, and it's being swept under the rug. Finally, there has been a noticeable change in the curriculum as the standard wizardry normally taught is now being replaced by lessons in a darker art: Witchcraft. There's a mystery afoot and when the Herbology greenhouses are prohibited after rumors of a wizard duel taking place there, four courageous students decide to take matters into their own hands, conveniently at the same time. The game would likely be run in 5e since I'm more concerned with finding a good group than playing in a particular system. I'm an experienced GM and could run it in just about anything that facilitates wizardy characters. I could be talked into Pathfinder if everyone was on board. It's always more about the roleplay than the mechanics in my games, anyway. I think the game is most fun when players are engaged with interesting plotlines, NPCs, and unique situations rather than with the dice. Lastly, I'm in Eastern Standard Time and would have to run sometime in the evening, weeknights. Oh, and level range would likely be 7th - 9th. (You'd be later year students.) Let me know what you think or if you have any questions, and may God bless you. -T