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[LFP] [PF1e] [EST] Sorrow of the Soul Arts

[Scene: Call of the Demon] [Song: "The Curse of the Fold" by Shawn James] You walk along the promenade. Fingers graze the coarse, stone balustrade. Winds run down from the mountains of the King's Court past you out to the vast pastures of Threshing; spill over, under, and in between the ramps and aqueducts reaching deep into the fields; and dance along the rolling hills all the way to the summer sun-crest horizon. You grip your cloak tighter to your shoulders amid the brisk air, then stare, as you notice your breath plume before you and a chill settle in the center of your spine. You cast your gaze out to the fields, a hundred feet below, and to the colorless fog now sweeping over them. The sky darkens, light diffused by the graying haze, and your heart sinks to your stomach because you know what's coming. You hurry home. You have to find your family. You have to flee. Guards rush through the streets, called from their patrols. Rows of soldiers march from the fort down the central road, halberds in hand, making their way to the battlements at the city's edge. Merchants and tradesmen in their market stalls and stations abandon their wares, some arming themselves with weapons and rushing to the wall, others onto carts and towards the city gates. Chaos grips Threshing by the throat. You're congested in the crowds, pushing and squeezing past panic-stricken people, trying to make it home, but a path is cleared as a procession of robed men with glowing-tipped staves part the frenzied sea. You make it. Home. Silence. You search through every room. Not your mother, not your father, not your brother are anywhere to be found. You pant, in fatigue and frustration, as your head starts to ache... and you hear a voice. A couple. Coming from the living room. Sounds like... your mother... and brother. You see them. Sitting on the couch speaking, as if the city is not on the verge of collapse. As if there are no blood-curdling screams outside of men and women being dragged through the streets by demons. They look to you with welcoming smiles. You notice the scratches in the floorboards at their feet that look dug in by fingernails... and blood- but your father taps you on the shoulder and asks why you're so excited. He takes a sip from his pewter mug as a body is thrown up against your living room window, shattering the glass as the body falls down to the ground outside. Your father doesn't even seem to notice, smacking his lips and savoring his drink. He asks if you'd like some. You ask what's wrong with him. He's so confused, even when you point to the scratch marks and screams, as if they don't exist, as if you're feeling ill. Your mother offers for you to lay your head down on her lap, and your brother says he'll fetch you a blanket. Your head shakes with pain, as if there's a giant dog clamping its jaws down on your temples. Your legs tremble. Your body is weak. Like you haven't eaten or slept in days. Finally, your mother and father and brother look concerned. Your mother gasps in horror, as your father and brother rush towards you to set you free! But one by one. They disappear. Your mother. Your father. Your brother. And you realize. They were never there. But something was. Campaign Sorrow of the Soul Arts is a Pathfinder 1st Edition campaign designed to help Players tell a complete story in approximately 15 4-hour sessions. The genre is best described as existential dark fantasy; that is, it takes place in a setting that is widely perceived by its inhabitants to be hostile or indifferent to human experience with forces in the world that twist and distort fantastical elements into the elements of a beautiful nightmare, something harmful to you but that you are nonetheless drawn to. The hook, briefly, is that the Player Characters have all had an encounter with a demon, a mindless devourer of souls, that has forever changed their lives and will set them on a path of mystery and adventure as they wrestle with the consequences of their new condition, which will be unveiled in the first session. The Players will be expected to submit a written backstory (minimum 750 words) describing their Character's encounter with a demon and life before, in accordance with the handouts that will be made available on the game table. It is my aim as the Game Master to help each of you tell the story you want to tell within the greater context of the Almighty Story we are all telling together. Game Master My understanding of the tabletop roleplaying experience is rooted in a tabletop RPG hierarchy of responsibility: Players are responsible for their Characters and defer to the Game Master regarding the setting and NPCs > the Game Master is responsible for the setting and NPCs and defers to the Almighty Story regarding plot > the Almighty Story is responsible for plot and defers to the Dice for plot progression > the Dice are the final arbiters of plot progression. My approach can be likened to a creative turn order, wherein I ask the Almighty Story for a prompt to give you - in this case, *Sorrow of the Soul Arts* and all its handouts - and in return you give me characters and in return I give you NPCs, at which point I ask the Almighty Story how I should introduce them and how I can use them to challenge the Player Characters, which results in the sessions we play wherein we roll the Dice to see how that plays out. I would like to emphasize that I prioritize roleplay, story, and creativity, and it can be expected of me to not only permit but reward meaningful roleplay and creative problem-solving, in and out of combat, in and out of session. Style Sessions are typically blocked by scenes, approximately 10 - 15 minutes for individual scenes and 30 - 40 minutes for party scenes. This approach maintains tight pacing, and thereby Player attention, to make sessions fly by in the constant shifting of circumstances. I employ cutaways and NPC cut-scenes as well to add depth and story in the background of the events unfolding around the Player Characters, building tension for future conflicts and dramatic reveals. Scenes are accompanied by music played on a third-party website called Watch2Gether, on which I prepare playlists for each session for seamless song transitions. Theater of mind is used in place of battle maps to allow for more immersive and roleplay-oriented combat as well as facilitating more creative problem-solving; that is, it is difficult to capture the motion of a fight that takes place on speeding mine carts with a static battle map. I endeavor never to over-prepare as the essence of the tabletop roleplaying experience is being able to roleplay your character rather than to have it dictated to you by a GM's expectations. I've learned that less is more and all a GM needs to do is provide a stage for their Players to put on their costumes and perform on. Schedule The game will be run evenings Eastern Standard Time, day and time to be determined by the availability of the Players. My priority is to find a cohesive group of Players, we can hash out the schedule later. The only day that's completely off the table is Saturday. Player Experience Really, don't worry about it. We'll be starting at Level 1, taking it slow, and Session 1 will incorporate a narrative tutorial for anyone who needs it. I did a similar thing for my friend Aschu in the first Pathfinder game she ever played with me. Why Pathfinder? Myriad more character and combat options that facilitate more unique characters and combats. 5e is a good gateway game, but Pathfinder is so much more fun. As a 10th level spellcaster, you can cast Dominate Person on someone and control them for 10 days. 10 days! Compared to 1 hour in 5e. 10 days! Pathfinder empowers players to drive the story. House Rules of Note (RP) No animal or monstrous races. This game will have a handful of playable races, but they all look and perceive each other as human. No ERP. Not that kind of game. (Mechanics) Spheres of Might and Spheres of Power Feat Tax, Exploding Dice, Combat Stamina and Tricks, Called Shots, and Wound Thresholds. Applying Please answer the following questions in as much or as little detail as you'd like. If you'd prefer to PM me, you are welcome to do so. I know I tend to, as I feel like I can be more open without prying eyes, or my main group friends potentially seeing that I'm cheating on them with other games. Again, you could write a whole novel for each question and I will read it. I once subjected my DM friend to a 97-page backstory, and then he got me back with a 75-page House of Leaves -esque puzzle for one of his. If you seem like a good fit, you'll hear back from me, we'll chit-chat a little over voice, and see about getting you a link to the game. I don't imagine this to be an exhaustive process as the best way to get to know a Player is by playing with them, but every little bit helps. Forming the group is the most important part of the process as we all come to the table to have a good time together and that's impossible to do if we all can't stand each other. Here's hoping for the best, and thank you for your time. God bless. 20 Questions What is your opinion of The Crane Wives ? What is the correct opinion of The Crane Wives ? How much Tabletop Roleplaying experience do you have? Any in Pathfinder? What do you most enjoy about Tabletop Roleplaying Games? Is there anything you don't enjoy about Tabletop Roleplaying Games? What have been your best Tabletop Roleplaying experiences? What have been your worst Tabletop Roleplaying experiences? Did you listen to the Song while you read the Scene? Is there something you're passionate about (acting, film-making, creative writing, etc.)? Do you ever feel like you don't have enough time to do everything you want to? Are you subconsciously steering your answers to be more in line with what you perceive to be more favorable? Did you answer the last question honestly? Would you know, if there was a part of you that didn't want you to know? Do you think any of this might somehow become relevant in the campaign? Who's your favorite character you've ever played, and why? Do you like dachshunds? What's your favorite book, TV show, and/or movie? What do you believe makes a good Player? What do you believe makes a bad Player? Why are you applying to this game? Bonus Question: Is there anything else you think I should know about you?
What is your opinion of  The Crane Wives ? Never heard of them before. Just listened to a song. Sounds quite good...may look into their stuff. What is the correct opinion of  The Crane Wives ? Subjective How much Tabletop Roleplaying experience do you have? Any in Pathfinder? Played some when I was a kid in the D&D 2nd ed days. Got back into it a few years ago but I am kind of sporadic with it. Some experience with PF as it is basically my system of choice but I wouldn't say I'm super knowledgable and haven't really played for a couple of years. I don't know your house rules and will have to have them explained  What do you most enjoy about Tabletop Roleplaying Games?  Developing an interesting character (both story wise and in terms of mechanics)    Is there anything you don't enjoy about Tabletop Roleplaying Games? Players who are rules lawyers or just dicks in general What have been your best Tabletop Roleplaying experiences? Was in a campaign a few years ago where the DM crafted a detailed world from scratch based loosely on the Holy Roman Empire. The story was quite interesting and it kept going for several years. What have been your worst Tabletop Roleplaying experiences? Just various campaigns I've tried online where I didn't click with the DM/other players for a variety of reasons Did you listen to the Song while you read the Scene? Yes. Is there something you're passionate about (acting, film-making, creative writing, etc.)? Not really one thing... Do you ever feel like you don't have enough time to do everything you want to? Does anyone Are you subconsciously steering your answers to be more in line with what you perceive to be more favorable? I suppose I wouldn't know if it's subconscious. It's possible I guess Did you answer the last question honestly? To the best of my ability yes Would you know, if there was a part of you that didn't want you to know? We're certainly capable of lying to ourselves. Do you think any of this might somehow become relevant in the campaign? Possibly although I think as  we are playing characters not ourselves our honesty regarding our character's motivations is not really important. It is more important to treat the DM and others in the campaign with respect. Who's your favorite character you've ever played, and why? I had a gunslinger I played who had been deeply traumatized by seeing his mother assaulted and murdered when he was a young boy. It gave him an extremely rigid moral code and sense of right and wrong.. I did my best to play this really uncompromising view of good and evil with him even when it went against the best interests of the party and quite enjoyed the experience.  Do you like dachshunds? Sure all dogs are cool... What's your favorite book, TV show, and/or movie? "Dead By Sunset" By Ann Rule (I am a big true crime reader) What do you believe makes a good Player? Someone who makes an interesting backstory for their character. Someone who tries their best to mesh with the group and realizes their character is not the *main* character in the story  What do you believe makes a bad Player? Selfishness. Trying to bend game mechanics to get an advantage for their character (extreme munchkinism), just in general being inconsiderate and selfish or bringing weird sexual stuff into the game at all if it isn't clear everyone is comfortable with it. Why are you applying to this game? It sounds like you've put a lot of thought into your setting and in general it sounds appealing to me as I prefer darker fantasy- I will look forward to hearing from you.
What is your opinion of  The Crane Wives ? I have never heard of them until now What is the correct opinion of  The Crane Wives ? Opinions are subjective, especially when it comes to music  How much Tabletop Roleplaying experience do you have? Any in Pathfinder? Some experience up in D&D 3.5, and in the past 5 years some 5th ed and a year or so of experience in my friend's homebrew campaign. I don't understand some of the mechanics you mentioned and I would need some explanation  What do you most enjoy about Tabletop Roleplaying Games? Interacting with other people and building an interesting story with them, and participating in challenging puzzles/combat encounters that require teamwork and creative thinking  Is there anything you don't enjoy about Tabletop Roleplaying Games? I find that some systems can be too restrictive and limit character options for the sake of balance. The type of players who try to exploit the rules of the system or try to be rules lawyers are also a pain What have been your best Tabletop Roleplaying experiences? The most recent homebrew setting megadungeon I was in was fun. We got a good rapport going and we were having a blast. There was one moment where we actually convinced a bunch of kobolds to be somewhat friendly with us, and the inevitable betrayal that came a few sessions later when they tried to ambush us after a fight was fun. What have been your worst Tabletop Roleplaying experiences? Mostly rules lawyers and a few people complaining for not always getting the spotlight. There was one GM who sent us into a fight designed for us to lose and I was not a fan. Did you listen to the Song while you read the Scene? Yes, it really added another dimension to the scene. I enjoyed the song too Is there something you're passionate about (acting, film-making, creative writing, etc.)? Creative writing, I am actually working on writing a novel. Also gaming, I am a lifelong gamer who loves RPGs Do you ever feel like you don't have enough time to do everything you want to? I do. I have a disability and I have to do several treatments a day on top of spending time resting and unable to do much. So I sometimes feel like my free time is limited and sporadic before about 8 PM EST. Are you subconsciously steering your answers to be more in line with what you perceive to be more favorable? Nope, just giving my honest opinion. Lying would not have any benefit in the longrun. Did you answer the last question honestly? Yes Would you know, if there was a part of you that didn't want you to know? That's a good question. Maybe I wouldn't  Do you think any of this might somehow become relevant in the campaign? I hope so, stories with some depth are more interesting to me  Who's your favorite character you've ever played, and why? I enjoyed playing my version of basically Trevor Belmont from Castlevania because it let me experience a different way of controlling the battlefield, with combat maneuvers and tricks instead of magic Do you like dachshunds? They are cute dogs. I love dogs What's your favorite book, TV show, and/or movie? I have a hard time deciding on favorites. I would say Return of the Jedi is my favorite movie  What do you believe makes a good Player? A person who realizes they are part of a collaborative experience, who works with the group to have a good time. Someone who doesn't waste everyone's time bickering, is respectful to the other players and the GM, and makes a character that is fitting for the story  What do you believe makes a bad Player? Someone who wants to be in the spotlight all the time, who is rude and inconsiderate of the other players and/or the GM, doesn't communicate with the party, or who tries to bring things into the game that make other players uncomfortable or try to take agency away from them  Why are you applying to this game? My last GM got exhausted from work and school and was forced to end the game for the foreseeable future. I am looking for a game at specific times in EST using my preferred system and with an interesting premise, and looking to build a group rather than having an already existing group that might make someone feel like an outsider. Basically, it seems to tick all the boxes for me Bonus Question: Is there anything else you think I should know about you? I am not yet comfortable with voice RP, especially with people I'm not familiar with, and I have a disability that limits my movement. Nothing else comes to mind at the moment 
What is your opinion of The Crane Wives ? A-tier. I could play Metaphor and Curses on repeat without getting sick of them; Can't Go Back made me sad; Tongues & Teeth reminds me of someone I once knew, which is a good thing... sort of. What is the correct opinion of The Crane Wives ? You just read it. How much Tabletop Roleplaying experience do you have? Any in Pathfinder? I've dabbled in Pathfinder, but Spheres is new to me. I've mostly played 5e, but I'm willing to learn! What do you most enjoy about Tabletop Roleplaying Games? Cooperating with the GM and my fellow players to tell spectacular stories. When it comes down to it, it's the character development I enjoy the most about it, seeing a broken down paladin become a champion of her faith by the end of the game or a selfish, womanizing fighter learn humility and respect through his repeated failures. Is there anything you don't enjoy about Tabletop Roleplaying Games? Poor pacing. It's the silent killer of campaigns, what causes players to lose interest, excitement, and investment in a campaign. It's easy to point the finger at poor players, but when I GM, I take as much of the burden on myself to ensure the game keeps moving and keeps my players moving. My soul feels like it's dying in my chest when I have to sit there for hours each week, waiting for the plot to move forward or slogging through a 4-hour combat... at level 3. What have been your best Tabletop Roleplaying experiences? When the group got along. In my experience, having a good group makes or breaks a campaign, because I don't just show up to play my character, I show up to play my character with the GM and other players. These need to be people I get along with and who get along with me, a group of friends. What have been your worst Tabletop Roleplaying experiences? When the group didn't get along. I remember this one guy who joined a campaign I was in mid-way. He'd come with a buddy of his and within the first half hour they were trash-talking all of us, thinking they'd sent their messages in DMs. Even if you're having an issue with how someone is roleplaying, would you trash talk them if they were your friend or would you go to them to respectfully discuss it? I think that's why groups need to get along before the campaign gets going. Did you listen to the Song while you read the Scene? Yes, I went and Youtube'd it. Are you going to play songs like this during the campaign, too? If not, would you consider it? I quite liked it. Is there something you're passionate about (acting, film-making, creative writing, etc.)? Tabletop Roleplaying Games, though with how much I put into them I suppose you could say creative writing as well. Part of my love for the hobby is discovering new layers to it, developing my skill, and growing as a roleplayer and GM. It's part of why I'm hoping to be a part of this game, but we'll get to that later. Oh, and God. I love God. Do you ever feel like you don't have enough time to do everything you want to? Not anymore. I used to struggle with anxiety, but nowadays I know I'll get done everything I'm supposed to, in due time. Doesn't mean I don't get excited for all the things I have on the horizon, though! Are you subconsciously steering your answers to be more in line with what you perceive to be more favorable? The truth will set you free. Did you answer the last question honestly? The truth will set you free. Would you know, if there was a part of you that didn't want you to know? You speak of the Devil, and I don't invite him into my home. Do you think any of this might somehow become relevant in the campaign? It would be very interesting if it did! Who's your favorite character you've ever played, and why? I couldn't pick just one. I've been very blessed to finish multiple campaigns, which I know to be a rarity in this hobby. I've had characters that run the gamut, though I could tell you the archetype I most enjoy, which embodies the majority of those characters I hold so dear. Tragic hero. I like to give my characters a fatal flaw that leads to their suffering and downfall, though, I am also a huge fan of the redemptive arc my GM's have time and again made available to my characters... because it's never too late to turn away from evil. Do you like dachshunds? I always thought it was spelled doxon! Is it fair to say I like doxons but have a mild contempt for dachshunds? What's your favorite book, TV show, and/or movie? The Bible (it's actually a surprisingly good read... the parts that are narrative at least). TV nowadays is all trash, and so are movies. I play Tabletop Games because they're better than mainstream entertainment, if for the interactivity alone. Although, a friend of mine has been showing me this wrestling show from 2015-ish I believe. Mind you, I don't even like wrestling, but it's kind of like if someone GM'd a wrestling game and had a whole supernatural plot behind it about ancient Aztec tribes. It's called Lucha Underground. I can vouch for Season 1 and the start of Season 2, as of right now. What do you believe makes a good Player? Passion, humility, and cooperation. A player's got to be invested enough to put in the effort required to get something worthwhile out of the hobby; also to show up to sessions on time. A player's got to be humble enough to respect the GM, his fellow players, and the game itself. A player's got to be willing to work with the GM and his fellow players to achieve the group goal of telling a great story. I can't imagine there being a bad player who has all three of those qualities, because even if you're lacking in skill, the passion will drive you to get better, the humility will enable you to get better, and the cooperation will make you tolerable in the meantime. What do you believe makes a bad Player? Apathy, pride, and selfishness. The inverse of the above. Players who don't care about the game will not only ruin the experience for themselves but for their fellow players as their energy affects the rest of the table, and they can suck everyone else's enthusiasm away from the game as well. Players who are very prideful are disrespectful and often demanding. Their condescension and controlling behavior quickly veers into the realm of RPG horror stories. Players who care only about themselves and their character and their time in the spotlight are proactively taking away from everyone else's experience and need to be stopped. Why are you applying to this game? You seem to really know your stuff, and I'd like to learn from you. Furthermore, I have a great appreciation of darker stories, which this seems to be. Sorrow of the Soul Arts. I wonder how sorrowful I'll be by the end. Here's hoping I have the chance to find out. Bonus Question: Is there anything else you think I should know about you? I'm around 30 so I have some world experience, male, and live in an EST time zone. My schedule is remarkably flexible. I'm available, easygoing, and accepting of people so there's nothing that jumps out at me as needing to warn you about. Thank you for your time, and have a nice day.