This game will require payment to the Game Master at a rate of $15 USD per Session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Link: <a href="https://app.roll20.net/lfg/listing/338309/skull-and-shackles-steampunk-edition-plus-gestalt" rel="nofollow">https://app.roll20.net/lfg/listing/338309/skull-and-shackles-steampunk-edition-plus-gestalt</a> If you are new to Pathfinder, or just curious, I will teach you. This does not require your joining the game, I can show the basics for free. --------------------------- Paizo's famous Pirate Adventure Path, Skull & Shackles, now modified to fit a steam punk setting, with a homebrewed world created specifically to facilitate air pirates, steam technology, and more! With added modules from Paizo centered around the infamous archipelago known far and wide as "The Shackles" and added homebrew missions to expand the story all the way up to Level 20! This is a Gestalt game , meaning you will be picking two classes, and when you level up you gain the appropriate abilities of both, and select the highest HP, BAB, Skill Growth, etc of the two. We are also using Hero Points, Background Skills, Elephant in the Room feat rules , and more homebrew content, such as: Absentee Cinematic Feats: If you absolutely cannot make a game, your character will still be part of the action, but they will no longer be subject to the whims of the die. This means your PC won't die just because you're away. You will have a pool of Cinematic Feats you can select with Cinematic Points (3 at level 1 and 1 every level up after) which will allow your character to remain vital, providing once-per-session movie-like moments of saving the day or providing the team with an in (or an out!). "Distract guards to chase you into the brush", "Help a nearby ally up from prone with out provoking an AoO on them", "Sneak in through a window or similar difficult entrance to unlock a door for the party", and so on. Besmara's Own : Pirates fated by destiny cannot escape the gaze of the Pirate Queen & Goddess herself, Besmara . Because it entertains her, death is not always a certainty, but consequences are. At the player's behest, if their character SHOULD die, but their body can be brought back, instead of perishing they instead suffer a terrible wound, receiving a peg leg, eye patch, hook hand, etc. On the Skull & Shackles Player's Guide you will roll on the appropriate table to see what is lost as a 'gift' to Besmara. PC's will find no ordinary restoration spell will fix these new pirate.. enhancements.. Instead, special side missions must be undertaken, granted by Besmara's Clergy, to get back what has been lost. All this and more (No really, if there's something you really want or if there's some weird road block in the way of a build, ask me. I'm familiar enough with the system that I can find ways to what you want or homebrew something balanced)! Also, I will be running the game with a trusted co-DM and she will help handle the many, many NPC's the AP includes as well as handle a lot of other things to keep the game running smoothly for our players. This is an 18+ game , being about pirates and all that such entails. Anything and everything can happen on the high seas but they won't be happening with minors. If we discover that you are one, you will be immediately kicked from the game. Payment is to be given after session, we can discuss the specifics that work best for you. Session Zero, if the team needs one, will be free. All others will not be, but if you are dissatisfied with the game you may opt to leave the game after a session with out paying. Though if you do wish to return to the game at a later point, you will need to pay for your last session. I really hope that this sounds fun and interesting to you guys because I am personally excited to run this. For those who do think it sounds fun, we're expecting to set sail on the 19th , though it may happen as early as the 12th if we drum up enough interest and get everybody's characters ready to go!