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Advanced & legacy lighting not working...

Hi, all of my maps have a cuts down the middle which seperates the vision rendering my carefully designed puzzle maps unusable... This has been an issue for 2 months now and i would appreciate a fix ASAP! p.s I Can't use dynamic lighting as the bugs with that are far worse
1657382810
Kraynic
Pro
Sheet Author
If I understand correctly that you are using the legacy lighting, then this may be what you are experiencing:&nbsp; <a href="https://app.roll20.net/forum/permalink/10841656/" rel="nofollow">https://app.roll20.net/forum/permalink/10841656/</a>
1657383089
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
There were some updates recently that caused certain types of paths to behave differently when they are closed paths: David M. &nbsp;said: ...after some more testing I should clarify that it seems that the issue is actually the type of polygon used (open/closed). LDL now breaks when closed polygons are present (where the end point is the same as the start point of the polygon). It draws a phantom line to the upper left map corner. So, to avoid this for LDL in the future be sure to never connect the start and end points of any DL path.&nbsp;&nbsp; Fortunately, since you are a Pro user, you do not need to completely redraw your lines. David M wrote a very useful script which will fix all your paths with a single command.
1657393700
David M.
Pro
API Scripter
Also, the slightly newer PathEditor script has copied the same "open polygon" function as the one-off script that Keith linked. Just in case any of the other features look interesting to you.&nbsp;
Thanks a lot guys! I will avoid connecting the lines rather use an API but thanks very much