
Had to make this over again, as I put the wrong time in the title! Game time was Saturday, but we had to shift the time. Also the game time is Tuesday at 5pm EST Down below is all the stuff you need to know: We use a combination of Skype and Roll20 for the maps and combat. (My time zone is EST) PC's
we have: , Male human fighter 10/
Cleric of Bahamut 11/Dragonslayer1, and a half red dragon/kobald sorceror8/ rogue 11, and a Male Lizardfolk/black halfdragon ranger8/fighter11 Story/Plot: The characters at current
are attempting to thwart an invasion due to extreme fanatical followers of Tiamat, the mistress of all evil dragonkind. Update: The players are investigating an area of quite a
few towns that are under attack from a hoard loomed over by a
mysterious warlord bent on destroying any resistance to their raids.
The players are now engaged with gathering information on the hoard and
finding a way to deal with them. BOOKS WE DO NOT USE: Unearthed
Arcana, Any book that is 3.0 rules, Book of the Nine Swords, Tome of
Battle, Book of Vile Darkness, Book of Exalted Deeds (There is a few
feats and items in there I will negotiate, but no promises) The characters are all gestalt. We use a 32 point buy system for ability purchase All Hp is maxed Our exp level is 11 Races: Core races allowed, other races you have to run by me first. Foreign
races that I have allowed: Bastet, Leonin (both have been
altered you
may ask for their specifics), Half celestial, half dragon,
a gryphon race,lizardfolk, and an avian race. I can give you specifics on them if
asked for. Anything else
you will have to ask me about. Items: At start 45,000 gold will be assigned for you to purchase items only from the DMG1 book. As
any Warrior, fighter, barbarian etc, you may only purchase potions,
armor and weapons with enhancements only. EX: +2 longsword, or +1
longbow or +2 chain shirt. (you are permitted to use special metals if
you want to pay the extra costs out of the DMG1.) As a magical class such as Bard, Sorcerer, or Cleric you may buy wands, scrolls, potions, weapons, or staffs. As a bard you may buy weapons, any light armor, potions, scrolls or Wands. As a monk you may purchase weapons, potions, or a monk belt from the DMG1 There
have been quite a number of questions about item creation, and i should
address that. You may take the item creation feats as normal. However I
do not allow item creation when someone is creating a character new. I
do allow times when the item crafter can make his or her items in a
reasonable manner so that the feat is being used at a decent rate. And
there is no replacement for paying xp for items, that will be done no
questions asked. Feats: All Core Feats from
the books PHB1, MM1. and PHB 2 are welcome, except for Natural Spell,
and Leadership. Any other Foreign feats must be approved by me. Classes:
Any from the PHB1 are fine, any from a foreign book has to be approved
by me. (some of the classes off the top of my head that are ok: Knight, ninja, favored soul, scout) PrC's: No PrC's
will be permitted in this game. They are only permitted in game if you
can role play or earn the PrC properly and earn it in role play. House rules: There
is no summoning spells in this game. (Druids from the PHB1 will be
replaced with a variant druid which will also replace the wild shape
ability. (In addition they will have the ability to swap any spell out
for an equal level -vigor- spell) Monks as an option if they do not like the PHB1 version they may play as this alternate version ---> <a href="http://wiki.faxcelestis.net/index.php?title=Monk" rel="nofollow">http://wiki.faxcelestis.net/index.php?title=Monk</a> Upon death there is no XP penalty applied. Magical
items are harder to come by in my game, to supplement this I have
devised a decent patch to cover this: (I have given monks a break since
they depend on magic items to stay competitive, so I made this is
reasonable as I could) EX:Ability score bumps work just like how a
ranger's favored enemy works. You will pick a (1st) abilty, and when
that comes up say you pick Strength. Every times a Ability points (1st
comes up only strength gets bumped. You pick Dexterity for (2nd), and
when the ability points (2nd) comes up only dexterity goes up and so on
and so forth. 1st: +2 ability points(1st) 2nd: +1 to all saving throws 3rd:+2 ability points (1st) -4th: Bonus Feat (fighter/monk OR metamagic/item creation)** 5th: +2 ability points (2nd) 6th: +1 to all saving throws 7th: +2 ability points (1st) -8th: Bonus Feat (fighter/monk OR metamagic/item creation)** 9th: +2 ability points (2nd) 10th: +1 to all saving throws 11th: +2 ability points (3rd) -12th: Bonus Feat (fighter/monk OR metamagic/item creation)** 13th: +2 ability points (1st) 14th: +1 to all saving throws 15th: +2 ability points (2nd) -16th: Bonus Feat (fighter/monk OR metamagic/item creation)** 17th: +2 ability points (3rd) 18th: +1 to all saving throws 19th: +2 ability points (4th) -20th: Bonus Feat (fighter/monk OR metamagic/item creation)** **
Monks can take the Improved Natural Armor Feat, and/or Improved Natural
Attack Feat even if they do not meet the requirements as a monk bonus
feat only in regards to this list. In English this will be in
ADDITION to the normal ability points you get every 4 levels, and the
feats you get at 1st and 3rd then every 3 levels after to compensate for
the loss of magical items. I wanted to have magical items more rare so
they are appreciated more. And it gives the magical classes more sway
and look more mystical. My rules: Please be on
time, or I will have to dock the percentage of xp that you are late of a
session. In addition if you do this too many times I will replace you. Please
show up, or you will get no xp and you will fall behind. I will not
play your character for you. (if you warn me by email in a reasonable
amount of time that you will be late or not there, I -try- work out
something with you.) No Players vs. Players fighting lethally
situations, I have read and witnessed quite a few bouts and they always
end up badly. Do not do it or it will be taken care of swiftly. Please show respect to players and the GM, and you in turn will be treated fairly in return. Please,
no evil characters. I will allow neutral characters, but if you give
them no reason to go out and adventure I don't want to see them or
you'll make another character. Please
respond to this topic if you are interested. Please note, for me to
consider you please have a finished character sheet via mythweavers, or
similar for me to see. Also, and I hate to have to even ask of this.
Please have a background of some sorts of your character: What are they
like personality wise? Where did they come from? Do they have any
family? Friends? Enemies? Things I can use to put in the story. I am
not asking for a book, but just something I can use. That's all i can think of for the moment: Here is my email to get a hold of me ------> <a href="mailto:acstrife@gmail.com" rel="nofollow">acstrife@gmail.com</a> I also have a skype account, you can ask for it by email if you prefer that.