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Lost Mine of Phandelver Module Bug

I've been noticing the stats blocks has been incorrect on many of the NPC tokens 1) Redbrand Ruffian - it is showing HP 25 (3d8+3) when their HP should be 16. They are pre-generate in-game with 16 hp, but if someone is using TokenMod - it is pulling 25 hp instead of 16 2) AC - There is 2 AC in their attribute page. npc_ac and AC and both the numbers are different. Let's say bugbear. Their statblock shows 16 ac. However is someone is using tokenmod and linking AC - it will come out as 12. But if they link npc_ac it will come out as 16. Why is there 2 different numbers to begin with. This should be consistent, so when someone is using Tokenmod and decides to link ac or npc_ac it should be the same. Same goes for passive perception - there is multiple attributes depending on module or book you own in roll20. passive_wisdom, npc_perception, pp adjust all statblock and coding for 5e ogl using passive_wisdom to simplify cause sometimes, any of those 3 that exsist in a sheet, are still different numbers like AC/NPC_AC
1658424160

Edited 1658424364
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Novercallis! 1) You'll need to post the token-mod command you are using. The Compendium shows 16 (3d8+3). Your token-mod macro might show how the hp value you are getting is being generated. 2) NPCs use a different attribute because the NPC attributes that need to be arbitrary vs the ones that need to be calculated are different from PCs. Same with AC. Some monsters have an AC by fiat, but PCs are always calculated. Also, when it comes to token bar assignments, most HP values are linked for PCs, but unlinked for NPCs so that the value can be different on each token. Therefore, most token mod setup macros have at least two versions, once for PCs, one for NPCs. There's no good one-size fits all solution. I have at least four macros, depending on what I am setting up. 3) The only authoritative place to find Passive Perception on NPCs is the number at the end of npc_senses. This has been brought up in the past. It's an artifact of being one of the oldest sheets on the repo. A lot of things were decided on the spot and are difficult to change.