I've been noticing the stats blocks has been incorrect on many of the NPC tokens 1) Redbrand Ruffian - it is showing HP 25 (3d8+3) when their HP should be 16. They are pre-generate in-game with 16 hp, but if someone is using TokenMod - it is pulling 25 hp instead of 16 2) AC - There is 2 AC in their attribute page. npc_ac and AC and both the numbers are different. Let's say bugbear. Their statblock shows 16 ac. However is someone is using tokenmod and linking AC - it will come out as 12. But if they link npc_ac it will come out as 16. Why is there 2 different numbers to begin with. This should be consistent, so when someone is using Tokenmod and decides to link ac or npc_ac it should be the same. Same goes for passive perception - there is multiple attributes depending on module or book you own in roll20. passive_wisdom, npc_perception, pp adjust all statblock and coding for 5e ogl using passive_wisdom to simplify cause sometimes, any of those 3 that exsist in a sheet, are still different numbers like AC/NPC_AC