
THE DOME A Campaign of Dungeoneering in a Noir and High-Magic World Full of Lost Secrets and Hidden Plots, Suitable for Beginners and Veterans Setting For ages forgotten the great Dome has trapped the land. Within, beneath
the endless, magic-wrought city of Nangolath, lies the Under. Below the
deepest foundations of the the sprawling castles, far beneath the buried
noble crypts buried long ago, the endless tunnels and chambers of stone
become *strange*. The ways change, and strange beings climb from below,
from *somewhere*. Some hunt, some plot, and others craft war. Soldiers
and Magi protect the city from the Under, and Delvers go beneath the
city to press back the infestation and return with what the city needs
to sustain its magics; otherworldly materials, rare metals, precious
gems, and enchanted goods. The party will play Delvers,
professional adventurers trained by the Delving Guild. The guild gives
the characters discounts on services and special knowledge about the
Under. They have to give the guild a percentage of their take from each
trip into the Under, but will have free room and board. For one reason
or another you have joined the delving guild, taken to the training, and
prepare with trepidation as well as excitement your first delving into
the endless, shifting Under.Glory awaits many Delvers, but death awaits
many others. * A world of exploration, dungeon-crawling,
intrigue, and high magic. Develop resources, contacts, and put together
the secrets of a vast complex of dungeons known as the Under. Game style
is primarily theater of the mind. Imaginative, fast-paced,
rules-medium, and "rule of cool" oriented. Flavors tech-noir and
cyberpunk. * CHARACTER CREATION ABILITY SCORES: Standard Array RACES ALLOWED: All Game Link: <a href="https://app.roll20.net/campaigns/details/10982804/the-dome-and-the-delvers" rel="nofollow">https://app.roll20.net/campaigns/details/10982804/the-dome-and-the-delvers</a> LFG Tool Link: <a href="https://app.roll20.net/lfg/listing/297220/the-dome-and-the-delvers-western-marches" rel="nofollow">https://app.roll20.net/lfg/listing/297220/the-dome-and-the-delvers-western-marches</a> ***Sessions last no longer than 2.5 hours*** *What I offer as a GM:* Evocative descriptions Immersive settings fast-paced, dynamic combat Grounded fantasy Tailored content (story, items, world-building, and encounters) Voices and accents Co-creative and collaborative Love of mythology, storytelling, and cosmology Welcoming and helpful to new players Rules-medium gameplay RP friendly Challenging encounters Original creatures, settings, and items 30 years experience (running, playing, home-brewing) 30 years of experience sword-fighting, martial arts, combat sports, larping, and reenactment APPLICATION (send in private message or in game chat forum): First, please read *everything*Then answer these questions. How much experience do you have with table-top roleplaying? How do you feel about character death? What is your ideal game like? Do you most like combat, roleplaying, character building, or interacting with the world? What is your favorite class? If your 0 lvl character levels to one, what would you choose? Tell me a little about your favorite campaign, session, character, story, OR villain. What is your favorite thing about table-top RPGs? About D&D? Have you played a game on Roll20 before? Do you have a reliable microphone, camera, and speakers/headphones? ***This
game will require payment to the Game Master at a rate of $30 per
session to startplaying.games at the beginning of each session. Roll20
is not responsible for any payment transactions and cannot enforce any
private arrangements.***