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[LFP] [D&D5E] [Free] [18+] Official Ad for my Homebrew World PENDULYM [Sunday 8:30-11:30pm EST]

July 27 (2 years ago)

Edited July 27 (2 years ago)

WELCOME TO PENDULYM!


Hello future player! I am the DM for my game world: Mythos of Asilon, and I am inviting you to play on the "Copied World" or "Twin World" of Lym (Lon is the original planet where Lym has been copied from). I am seeking ONE PLAYER for the Sunday table to be played at 8:30pm EST to 11:30pm EST. Your starting Level will be 11. Please see the information below before signing up. This world has overwhelmed a few players over the year it's been running. There's A LOT of moving parts in this world. Is this the right world for you? Let me know in this thread! ♥

When it Started: I started this campaign in mid-August 2021 for Table 1, and mid-September 2021 for Table 2. You will be entering into a game that is almost a year in session. :)

Players:
Table 1 has 4 players (and I am looking for one player for this table) which gathers every Sunday from 8:30pm EST to 11:30pm EST. Table 2 has 5 players (and is presently full) which gathers every Monday from 8:00pm EST to 11:00pm EST.

Free: Table 1 and Table 2 are Free to Play.

18+: The game is for people 18 and over due to the immense amount of content in it, and some is not for the faint of heart. There are all kinds of elements in here, from the good to the bad to the very ugly such as: Torture, pillaging, kidnapping, murder, language, violence, and dark themes. It's a game that will make heroes but it could also break heroes as well. It's a harsh reality on this world, where even some monsters have intelligence. Man, woman, or child, these monsters will not care not, and some countries have heartless people; It can be a cruel world. But it also has floods of kindness and gentleness, with serenity to it too.

Character Sheets: The character sheets will be made on Roll20, not D&DBeyond. This way I can set up your tokens to respond appropriately to the sheets and make sure everything's working and I don't have to look all over the place.

Character Creation: Character statistics and creation will be done before your first session, so when I invite you all to the Discord, pick a time you're comfortable where we can build your character. I don't do stat arrays and I don't do point buy in the way the book does it. To make you a cut above the rest, my point buy system will make you feel a cut above the rest. This is how the process would work:  All ability scores BEGIN at 8. You will then roll 10d6, re-rolling all 1's. You will take that score and distribute it among your ability scores. No stat can go over 18 (until you apply racial mods and such). It costs 10 points per 18 score (8+10 points=18 score). For HP values, though you cannot take average, you will re-roll all 1's and 2's. Please do not roll pre-emptively; We will be making your characters on Roll20 under my watchful eye. Party Level is currently 11.

Extra Races and Classes Integrated into the World: All published books that were released as well as the three races I have approved for the world and four classes I have approved for the world (because they are integral). The extra races approved are Kobold, Nezumi (rat folk), and the Sealed Dragons. For classes, the four added into my world are the Gunbreakers, Machinists, and Dragoons [Otherwise known as Dragon Knights] (from the Final Fantasy 14 D&D Handbook) and Blue Mage (A class of my own design based on the same game). Now, I know the general thought going into this world is the resemblance based on these allowed classes but I have my very own reasons for these classes existing and why the three Races I have allowed added into the world are part of the world's structure. Of course you do not have to be these races or classes, they are optional.

Ratios: The game world has an RP/Combat Ratio of about 60/40, though the numbers will fluctuate when you are out of areas that socializing is heavy, so out on the road the numbers will drastically change. In terms of Action, Adventure, Mystery, Mysticism, and Innovation, this world provides all of these amazing things. One country is so heavily strong in technology, one country is heavily strong in magic, one country harmonizes the two in a gentle way, and one country has a mix of Dragon and outlandish Clans in the Highlands. It's a different culture in each country and some of these countries really don't like one another.

Maps: The world map is done in 8K resolution and is gigantic. The planet is the size of Mars and is 4000 miles from pole to pole. There is a lot of travelling and a lot of places of interest on this world. The maps are completely designed as "azimuthal equidistant" and are in extreme detail. Likewise, there will be large dungeon maps, city maps, inn maps, tavern maps, and dynamic lighting.

Music: Each country has its own overworld music and each city has its own city music. There is a different battle theme for each country for both normal monstrosities and boss battles, as well as themes for places such as temples and other places (I provide tasteful music for all of the areas of my world, complete with ambience background and non-voiced melodies).

Weather: Weather plays a huge role in this world in terms of travel and player health. If you're dressed for the summer but it's snowing and near winter time, you will be making Constitution Saving Throws. If you're out in the rain too long without rain gear, eventually you'll start making Constitution Saving Throws to get sick.

Food and Water: This will be important as I will be counting the days. You will need to bring enough food and water for your journeys.

Magic Items and Special Equipment: This world gives you the ability to buy and sell magical items (similar to 3.5 Edition), and along with that, you will also be able to get specialized metals as each country has special materials you can put into your equipment to give them benefits even though they aren't magical. In this game world, magical equipment goes up to +4, with Mystic Artifacts being +5.

Statistics: Statistics in my world go up to a maximum of 30 to give you that really epic feeling when you reach those numbers.

Monsters: There will be use of the monster manual or tome of beasts or creature codex monsters as well as homebrewed monsters. There will also be intelligent monsters and even vile intelligent villains as well. You will be challenged in this world.

Pantheon: The Pantheon is completely homebrewed but it is not as much my own design as it is a reward to former players from my previous game realm that has been in my family since 1981, ELAN. They have long since ascended and became the Pantheon you see today. But mysteriously in the game, they have been silent for 1200 years. No one knows why, as even though they do not communicate, Paladins and Clerics can still access their powers and domains.

World History: The world has over 30,000 years of rich history cosmically, mystically, and physically. It has many, many secrets, and so much to do!

Consequences: This world is unforgiving. It is not meant for those who have a problem with certain situations. A monster isn't going to care how good of a person you are, it could kill you, or bring you to its master and they'll torture the heck out of you if it is in their dark desires to do so. There will be heinous villainy in this game, dark cults, and rituals.


WORLD SYNOPSIS IN CURRENT AGE
A slowly rotting world, and divided Kingdoms each with their own set of problems. One country has taken the chaos to a whole new level and begun its war plans. The long-seeded war between the Technological Giant of Xypharrvarynn and the Titans of Magic, Yorstrand are about to be unleashed. The harmonized country of Brekkensein who uses their power to innovate with magic on a balanced level have been occupied by Xypharrvarynn, and the Sealed Dragons of Ruatia are nearly sequestered within their own borders to keep the Xypharrvarynnians on their own side of the mountains. The tension between each of these countries are extremely high, and anything could set the world ablaze in all-out war. The Gods have been silent for far too long, and the innovators have become destructive tyrants, believing the magical races to be rotting the world with their magical use. To the Magic Users, the Makers of the Machine pollute this world and tear it asunder for its resources to advance their technologies.

WHERE THE PLAYERS PRESENTLY ARE IN THE STORY:
While the players had found themselves in the middle of this massive problem, through their explorations and deeper investigations into this coming war, it was discovered that the entire downfall of the Kingdoms have all been meticulously orchestrated by seven beings of false faith (or corrupt faith as it is also called) called The Dark Masters. These powerful individuals are holding sway over the people, threatening to plunge the world into despair and war to fuel their purpose: To reach the Core of the Planet and extract the Divine Elder Goddess "Pendulym" from Her chamber to siphon Her power for use in breaking the rift that keeps the balance between Lym (the Copied World) and Lon (The Origin World), and crash the Copied World back into the Origin World to fulfill the prophetic apocalypse. Elder Goddess Pendulym has called upon a group of five heroes (the players) to not only seek and destroy the Dark Masters, but to "mend" the planet that is deeply wounded by their machinations through the use of a Crystal called a "Blessed Etherium Crystal". This unique Crystal contains a vast portion of cleansing divine power which destroys the Dark Masters at their very core, and eliminates them for good. The cleansed divine power that made them then transfers to Elder Goddess Pendulym through the Crystal, strengthening her and allowing Her to further assist Her heroes.
Can Her heroes defeat all seven Dark Masters in time before the balance is tipped too far that a torrent of darkness tsunamis the planet?

July 27 (2 years ago)

Edited July 27 (2 years ago)

Hello! This sounds quite fun! I can make a character suited to most any situation, but I've been brewing a character for a while and if it fits, would love to give it a spin!

Benny-Tabaxi multiclass. Big orange puff! Given your world, He was a rogue for a good portion of his life. Battling against Yorstrand as a mercenary for many years. One day, after a tough battle, he noticed...scales! just under his fur! Silver in color. He also...just KNEW magic. as if he'd known it all his life! (for context at level 11 a few levels of sorc will have been had with the dragon ancestry...)

He would soon learn to live a life between both worlds. Trying to find a way for both to coexist, as he has had to...knowing that it is possible!

This is just a rough draft of one idea and path. I would love to fill in all of the details needed to make it a more full character, as this is just an outline. If you have a more rounded opinion of what type of class you want in the game, please lemme know and I can drum up another!

Thank you for posting. I'll respond to it later this afternoon. Everyone else, please feel free to also post. I will read them all when I return. :)

Love the details you posted! I am super interested in learning more about what you'd be looking for in terms of a character, and learning more about your world in general! I'll hold off on posting any exact character ideas, because I am super flexible and can craft something up to better suit your story and the makeup of the rest of the party! 


The best way to contact me is on discord! Feel free to reach out at my handle Romulus#8008

I will be adding you shortly on Discord, Romulus. :)

We have the players we need for the tables! Thank you all! If a seat opens up in the future, I'll be sure to reopen this thread. ♥