Here is an excerpt from the campaign primer to help anyone interested think about characters. You Begin in Albr igga
Albrigga is the main northern port, the windswept seat of Lord Ternennen
– home to his lumberyard and a fleet. The Timberway forest provides the logs, which
are crafted in the yard, before transport south. Maybe 2,000 people live in and
around the town, most have some connection to the lumber yard. Among the 1,350
humans, there are about 100 Frost Barbarians. There are about 350 dwarves and
about 20 to 40 of the rarer races. Any
of the horde from the Bone March, such as kobolds and gnolls are accepted under
the auspices of the Church of Tritherion, the Liberator. Notable locations include the Blackiron smithy ,
the Wharf of the Sailor, Osprem , and the Northlook Inn and Tavern .
Your
Character in the World
Characters begin at 4th level .
You can choose character options from the official 5E hardback books including
Ravenloft. However, there are several overpowered classes, spells or feats
which are off the table and some are available but altered. Your patron chose you because you
are well-rounded and able to interact with many different races and cultures
without necessarily resorting to violence. In
addition to core Player’s Handbook races, you can choose the goliath
and firbolg races from the Rakers. You
can use the “Customizing Your Origin” feature from Tasha’s Cauldron of
Everything . Use
the non-standard dice rolls to create your PC’s. Your
characters all have two things in common; A powerful reason to take on the evil
use of magic in their backstory, something that affected them in the past. And
more than just blind ambition to serve your noble patron with a somewhat
unfairly tarnished reputation? Your
patronage comes with investigative powers, access to funds and, contacts from
Ratik to the Free City of Greyhawk and maybe beyond. Remember
these adventures may be less deadly but involve more roleplay – or that is my
aim!
Your Group Patron
Barkham Magnax is the retired dwarven engineer
and overseer of the Stonemast Lumberyard. He commands a small force to serve the
House. In recent times, the House was
implicated in a plot against the Baroness Evaleigh. It was one of Terrennen’s
ships that carried the Brotherhood assassins into Marner. Although there was no
evidence to show that the Marquis was involved directly, honest stupidity was
almost as bad for his reputation. A good judge of character,
Barkham has spent long-time gathering information on the characters.
Their first mission was to find
and recover the missing artifact – the General’s Banneret. Tavik, an orcish priest of Hextor (the Lord of Tyranny), took it back to his ruined fort
in the Timberway Forest. Better yet, the party found a long-hidden tomb of
Abysthor, one that Tavik wanted desperately.