Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

"mood" lighting...

It's not what you think! Get your minds out of the gutter! Ok, what I want to do is add visible dim light that characters will be able to see. I can do this by adding a token that is not easy to see on the token layer and allow all players to control it... however I don't want people accidentally moving these around. If I put these on any other layer though players don't see the light. It would be nice if I could put these on the map or lighting layer and still have this light visible to players, is there any other way to accomplish this that I am missing?
1408301821
Gauss
Forum Champion
Are you checkmarking the "all players see light" box? You cannot assign light sources on the Map or DL layer to a specific player so need to checkmark this box. Are you enforcing line of sight? If you are then they will need a token on the token layer that they control and has sight somewhere in that area.
Gauss, I am enforcing line of sight, yes when I make this as a token on the token layer with all players see light, but can also control the token (which is what I am trying to avoid). If I disable line of sight it kinds of works the way I want, thanks!
If you want a light source that they can't move; wouldn't you put it on the lighting layer?
when it is on the lighting layer it doesn't seem like the players can actually see it... at least when I tested this with enforce line of sight set.
If the token on the lighting layer has "All players see light" and "Has Sight" selected, as well as Enforce Line of Sight, everyone should see it.
I need to test it again, but this was not my experience when I tried to set it up like this over the weekend. If the token was on any layer other than the token layer, people couldn't see the light from it.
1408379529
Sam M.
Pro
Sheet Author
I've been doing what Mark said for a while now. The only time it doesn't work is when I forget I also had Fog of War on.
1408390815

Edited 1408390867
Gauss
Forum Champion
The controlling player field appears to be inactive when a token is on the Map or DL layers and because of this the "Has Sight" function will not work for tokens on the Map or DL layers. In short, placing a light token on the Map or DL layers wont work with enforced line of sight.
That's odd. I have dynamic lighting and enforce line of sight enabled and it works for me. Yes the Controlled By is unnecessary For example. I have in my own campaign, hallway sconces as part of the background image setup with tokens on the Lighting Layer . Drop a torch token on the Lighting Layer No need to give it Controlled By Give it Has Sight and All Players See Light Give it a light radius of 30/15 Give players Edit across the board (probably unnecessary) And the players see its light just fine. Verified by CTRL+L when building maps to check for any light leaks around corners.
1408399937
Gauss
Forum Champion
Mark , now put the character somewhere else other than the hallway, you will not see the torch because the torch is not a player controlled token for the purposes of "Has Sight". That is what I was referencing when I was saying that the tokens on Map or DL layers will not work. What you are doing, that being light sources on the Map or DL layer that players in the same room can see, will work just fine.