Markus Artemis said: I'm interested in hearing more about the campaign idea and/or what's the plan initially, though we all know players will find a way to derail them somehow. I'm game for the time and date as well. If you're unfamiliar with Root it was originally a board game about animal factions at war. The TTRPG is a narrative-driven, almost sandbox system that focuses on the Vagabonds as they exist as members of the Woodland. The Woodland denizens who labor in the Marquisate workshop in Branchquake want better working conditions and are willing to strike for them, but the Marquise needs production increased to make up for losses in the war effort. It's about a living world that responds and reacts to the player's actions and inaction. Do the vagabonds help negotiate better terms for the denizens of the clearing? Do they act as strike-busters to ensure the Marquisate soldiers have the weapons to fight off Eyrie attackers? What will Branchquake look like the next time the vagabonds visit?