Existing Campaign in Forgotten Realms running for over two (2) years! Level 10 to start! Free first session, free character creation session and Q&A a sort of secondary session zero if you will. Players are currently at Iniarv's Tower at the end of Sleeping Dragons Wake are about to enter the next adventure Divine Contention with a large side trek coming soon. Planning on going to level 20! Admission $10 per person per session. Sessions generally 4-5 hours long (7pm EST - 11pm or 12pm EST). Lots of Roleplay Opportunities, Lots of Combat Opportunities, Immersive music/ambience, Tons of battle maps and lots of fun, plenty of cool house rules. Use Modules as a skeleton will try to incorporate backstory into campaign, Homebrew items and adventure added into existing Forgotten Realms setting. 10th Level Starting Build - 2,500 gp plus 1d10 × 250 gp, 2 uncommon magic items, one rare item, 2 potions, normal starting equipment The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to pursue, and experience encounters in Leilon. While Leilon is described in Storm Lord’s Wrath and Sleeping Dragon’s Wake, the settlers from Neverwinter have now finished their reconstruction of the town, adding new locations the characters can visit. The town of Leilon was once a fortified settlement on the High Road, midway between the cities of Neverwinter and Waterdeep. The settlement has been destroyed and rebuilt many times in its long history. The Lord Protector of Neverwinter, Dagult Neverember, recently hired a group of his citizens to rebuild the town, a construction project now well underway. They hope to create a fortified waypoint for travelers and merchants that can ward off the threats of the surrounding wilderness. Two forces of evil are on the rise nearby, eager to control the region around Leilon and eventually the Sword Coast. The first is a cult of Talos, god of storms, led by the priestess Fheralai Stormsworm. The cult’s headquarters are inside a death knight-dreadnaught, an undead battleship, beached near a temple of Talos called the Tower of Storms. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol, also known as Ebondeath, aids Ularan Mortus in exchange for help finding and seizing the body of a living dragon to inhabit. The people of Leilon have just begun to uncover the threats both groups pose to the region. They need the help of adventurers if they want their fledgling settlement to survive the danger. Leilon was once a mining town that sold copper, nickel, and silver to Waterdeep. It was also a small port where merchants sometimes offloaded goods on barges (since most proper ships can’t traverse the town’s shallow mud flats) to be transported to cities all over the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was quickly overrun and subsequently abandoned and has remained that way for more than a century. The first action the soldiery of Neverwinter took in Leilon was to destroy the planar beacon inside the House of Thalivar. The mage Gallio Elibro has now rebuilt the beacon and begun his own studies into the Ethereal Plane. Before its fall, Leilon was defended by a loosely organized group of adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster.