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Solutions for spell areas of effect?

What are best practices for managing spell areas of effect? For example, I run 5e, and Fireball affects a 20' radius sphere. I have always typically just used drawing tools to grab a circle and drag it to cover 20'. But it's a little clumsy and difficult for my less-savvy players. I'd rather have "templates" that my players can easily use. (Also, the drawing tools are not as easy when you get to things like cone-shaped effects.) Thanks!
i don't know, i am new player
Since you are pro, you can check out Smart AOE, When you install this Mod it will create a menu to create the most commo AOE used in 5e.
1659624388
David M.
Pro
API Scripter
The SmartAoE and SpawnDefaultToken scripts can both provide solutions. Spawn will typically have less required syntax for your macros. SmartAoE has a ton  of options which might be overwhelming at first glance, but it can do things like automatically roll damage and saving throws, apply resistances/immunity rules, and auto-apply damage to tokens. Can also handle line spells and variable cones, etc. Or, you can simply use it in it's most basic form without having to make any original macros, as Warlord mentioned. I'd review the linked documentation for both to see what they offer. Nick O has put out some good overview youtube videos of these scripts, as well, though there may be some outdated information in them. For example: his spawning the party example needs some alterations to make it work without messing up character sheets, and SmartAoE is now available for 1-click install when it wasn't when he made the video. Still good content, though.
Awesome, I already had SmartAoE on my list of APIs to look into, so that just confirms it. Thanks for the suggestions!