Hello, I'm trying to do a couple things with dynamic lighting, and ran into two use cases I can't seem to get to work. Maybe they just can't work, period, but maybe someone has figured it out. Is it possible to somehow block light, but not vision? Something like tinted glass that player tokens can freely see through, but that doesn't permit light to pass through. Is it possible to draw directional light sources behind the emitting or an overlapping token/image? Or just push light sources "to back" in general so I can draw other things on top? Mostly for aesthetics, because I really dislike how directional lighting drives this wedge into your token because it emits from the center and is always drawn on top of everything else regardless of layer. And I'd like to have a "covered" light source that is dark on top (but not permanent darkness/vision blocker), but emits light around itself