Game: D&D 5e Group type: Online (we will be using Roll20 and Discord) Experience: Noob players / Veteran welcome Location/Timezone: EDT Schedule: Wednesday 8 to 11pm Roles sought: 1 player Game style: A mix of combat/roleplay Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Story so far: Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater. The crown’s benign neglect allowed piracy and banditry to flourish. Saltmarsh and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Saltmarsh and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves to support their growing realm, and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep. In time, Keoland’s victories in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw unchecked banditry and a rising pirate nation. The crown struck peace treaties with its former foes to the north, raised a navy, and dealt a sharp check to the ambitions of the Sea Princes—but the conflict is by no means over. King Skotti has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated. If Keoland cannot prosper as a military force, it must grow mightier as a center of trade. Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves—bearing a decree from the king himself—have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s—and, indeed, the entire region’s—prosperity. Naturally, not all of Saltmarsh’s residents feel the same way about the recent developments in and around their community, which is the key issue that affects their lives and livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed. At the same time, as an undercurrent through all the goings-on, agents of the secretive and mysterious Scarlet Brotherhood work to thwart Keoland’s ambitions while advancing their own. About the Dungeon Master I been a dungeon master for about three years now, mostly focusing on 5e and the forgotten realms content. I been a huge avid fan of Chris Perkins work for about a decade now. Reading and learning watching him dm acquisition incorporated online through twitch/YouTube at pax east. As this my full time job atm as I do enjoy playing dungeons and dragons as much as I can, I am huge lore fanatic and painter of miniatures on my spare time, and also enjoy reading R.A Salvatore and the books. Why pay Low turnover - As a sample, in the past 6 months, none of my scheduled games have been cancelled or postponed. Payment ensures commitment and respect for your time Custom stories - I take a lot of time to tailor the story around your characters and give you a good mix of combat, exploration and social elements every session. Living worlds - My games never feel like just a module that is being run off the shelf. They are alive with beautiful soundscapes and encounter maps, memorable NPC's whom I voice-act for and your actions have visible consequences that impact the setting Homebrew rules and API's - The play experience is streamlined, interesting and of a much higher quality than what you would normally receive on Roll20. Character Creation Characters begin the adventure at Level 1 and play continues on a weekly basis until the book has been completed. If you have little or no experience playing D&D online, don't worry. I can help you with your character creation prior to the first session upon request at no additional charge. I can also provide ongoing help as you progress. Official Wotc/Forgotten Realms Content Only • Player hand book • Xanathar's guide to everything • Volo's guide to monsters (some races are banned) • Mordenkaine’s tome of foes (some races are banned) • Tasha's cauldron of everything (custom lineage is banned) • Van richten's guide to ravenloft • The wild beyond the witchlight • Fizban’s treasury of dragons •Mordenkaines presents: monster of the multiverse Dm Guild Third Party Books •Thay Land Of The Red Wizards •The Armorer’s Handbook •Hamund’s Harvesting Handbook volume 1,2,3 •Ancestral Weapons •Heroes Of SaltMarsh ☠️Not allowed content until further development☠️ Classes: Twilight Cleric & Peace Cleric Races: Orc, Yuan-ti pureblood, Githyanki, Githzerai, Changeling, (These races can be allowed in spell jammers due to lore/history) 🐉 Stats & Leveling up / House Rules 🐉 • Stat array is 17,15,13,12,10,8 • Rolling for hp with the take half hit point rule (chance on higher hp, with this rule you are able to attempt to roll your hit point dice to get beyond your average hp, if you fail you with automatically receive the average for that level) • Taking a potion with a bonus action (Note if you are giving it to anyone else it will require an action) • Realism views is part of the game but it offers the fun factor of being harmed through acts of falling, critically hit or life and death situation (May cause handicaps to player’s experience but not permeant) • Feats & Stats are up to you, tho if you are picking fizban’s feat it will require your character to have connections through lore/story with a dragon to benefit from it’s effect. • Starting equipment or Gold is up to you. • Multiclassing is allowed up to 2, (Note if you wish to multiclass through story and development it highly recommends to talk to your dungeon master for further review) • No Flanking (adds more effort and really show cases classes talents out more) • Once reaching level 5 you have a choice of one uncommon magical item either a weapon or an item with DM consultation. Note this only applies to new characters being created. Also, receive 1 healing potion (which doesn't stack when starting at level 8 rewards) • Reaching level 8 you may receive one rare magical item either a weapon or an item with DM consultation. Note this only applies to new characters being created. (also note the level 5 rewards don't stack). Also, you shall start with tier 2 armor sets and 3 healing potions/ tripling your starting gold. (Note tier 2 armor set would be basically the 2nd best armor you could purchase aka splint or breastplate (not plate or half plate) • Level 5 & 8 starting gold at these higher levels will automatically receive 250/500gp to help jump-start their adventure Request an Invite to Play If you'd like to request an invite to play, then simply send me a private message with the following information: Your name: Campaign name/day/time: Your Discord ID and number: Briefly describe what you're looking for in a gaming experience: Your online D&D experience: none / beginner / intermediate / expert Do you understand that the game costs $12 per session or per month via PayPal Provide a few details about your character such as name, class, race, and backstory. (It's OK if you haven't decided yet.) Request an Invite to Play If you'd like to request an invite to play, then simply send me a private message with the following information: Your name: Campaign name/day/time: Your Discord ID and number: Briefly describe what you're looking for in a gaming experience: Your online D&D experience: none / beginner / intermediate / expert Do you understand that the game costs $10 per session or per month via PayPal Provide a few details about your character such as name, class, race, and backstory. (It's OK if you haven't decided yet.)