
Hey all, and thanks for stopping by to at least glance at my problem (and hopefuly help solve it). If there is any tell that I'm new to this, I originally posted this in the wrong location (macros help vs mod help). I've tried Token Mod, I've tried Select Manager, and I've got simple sound installed. My background in computers is with networking rather than programming, so these mods/api's sound great in theory, but hard in practice. Here's what I have - 7 different tokens (even though they look the same) spaced throughout my map. What I'd like them to do is change from the GM layer, emit 5 feet of bright light, have a sound play, and then have them go back to the gm layer after say...5 seconds. F or those of you that may be familiar, I'm recreating the Oracles encounter from Destiny 1 and 2's Vault of Glass. I plan on having a script run at the beginning of the combat round, it runs again in the middle of the combat round, and then at the end of the round having all of the selected tokens appear at the same time emitting light, and the party has to hit all of them in order that they appeared. The kicker is I want to automate it so that they escalate for 3,4,5,6, and then 7 tokens activated. Ideally, this would only require 5 macros, possibly (one for each phase, used 3 times, or two for each phase, one used for the beginning and middle of the round, the other for the end of the round). In my previously wrongly placed post, it was suggested that I might need to script something new to do everything that I want it to do. Could a helpful soul possibly give me some links to the documentation that would get me started in learning how to script it to do what i need it to do? Thanks in advance, even if it's just to say sorry bro, you'll need to do everything by hand. I am completely open to any mods necessary to make this a memorable evening for my players. Thanks for the help in advance!