Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Game window not updating when not the active window, but I need it to be.

First of all, I apologize if this is the wrong part of the forums for this thread, so meds, feel free to move it or shut it down if I misplaced it. So, I am recording the game I am currently running using this platform utilizing OBS. I have tow instances of the game open at once. One on Chrome, my main browser, which functions as my DM screen, and then one on Firefox, which is set to show me what the players see. I am recording the Firefox window, so that the video footage doesn't come with visible DM info that players could exploit, or viewers could see to predict what's happening (or know when I am fudging a roll for my players or working DM magic >.>) The problem is that the Firefox window doesn't update visually unless it is the active one on my screen. This means that I am having to CONSTANTLY tab away from my DM info just so that the recording screen is updated. And this is still not ideal, because the visuals instantly snap into place, so it makes it look like things are teleportation. Dice roll notification noises are also suspended until I tab over, which has more than once led to me getting my eardrums blasted out when I tab over to that tab to look at something or just update the visuals. I am not sure if this is a firefox issue or a Roll20 issue, but I figured I would start here and see what comes up. Anyone know how to fix this?
1660447635
Gauss
Forum Champion
Have you tried switching which browser does what to isolate if it is Firefox? Ie: stream Chrome, use Firefox?
1660455473
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hm, the position of tokens and such should update continuously, regardless of being active. If it turns out to be a Firefox issue, Chrome makes it pretty easy to set up a second profile, that you could log into independently, using your recording account. Or you could use a private browsing window. If it's a matter of the action not following where characters and the action are, there is a Mod script called Observer which handles this pretty well, but it would require a Pro membership.
Gauss: I have considered it buy have yet to try it. Will probably fiddle with it at some point soonishly and get back to you on that. Keithcurtis: I will keep that in mind if Guass' idea doesnt work.
1660504185
Gold
Forum Champion
another (totally weird) idea/technique, resize your browser windows & app windows ever-so-slightly. Leave a bit of the Firefox canvas constantly visible around the bottom or side edge. Just having a bit of Firefox visible on screen (even behind other windows & other apps in active focus) should-may cause Firefox to continue rendering.
1660504571
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Gold said: another (totally weird) idea/technique, resize your browser windows & app windows ever-so-slightly. Leave a bit of the Firefox canvas constantly visible around the bottom or side edge. Just having a bit of Firefox visible on screen (even behind other windows & other apps in active focus) should-may cause Firefox to continue rendering. Excellent suggestion. Now that I think back (I stopped recording sessions a couple of years ago), this might actually have been an issue.
Gold said: another (totally weird) idea/technique, resize your browser windows & app windows ever-so-slightly. Leave a bit of the Firefox canvas constantly visible around the bottom or side edge. Just having a bit of Firefox visible on screen (even behind other windows & other apps in active focus) should-may cause Firefox to continue rendering. Wound up settling with this method. It worked just fine. I still have to jump in there fairly routinely to pan the camera around, but its not nearly as much of a hassle now for small maps. Thanks for the suggestion! :)