
Update v0.1.3 -- Updated to use the new barrierType: "transparent" line style released today. It will also update previously created UDLWindow instances to use the new transparent setting.
UDLWindows converts path objects to paths that don't block vision but do block movement.
- --help -- Displays this help
- --glass -- Draw a transparent blue window line on the map layer
Select path objects on the Dynamic Lighting Layer and run the !to-window
command. Each of the path objects will get replaced with a version that won't block vision or light, but will block movement. The original objects are removed in the process.
This works with poly lines, boxes, and circles.
Specifying the --glass
argument will create a 5px thick, blue transparent line on the map layer to simulate window glass. The glass line will automatically be removed if the window line on the dynamic lighting layer is removed.
This should be in the 1-click on Tuesday.
Github: https://github.com/shdwjk/Roll20API/blob/master/UDLWindows/UDLWindows.js