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Release Notes for Aug 17th?

Changes that took place and made even a bad situation worse in many peoples' eyes, and led to crackdown and locking of a thread where they dared express their frustrations about this, still remain to be documented. What was changed in the last release?
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Gold
Forum Champion
Good question. Why is Roll20 pushing frequent changes to the live/production website recently without testing them on the Dev server first anyway? At some points these past 2 weeks they introduced changes on the Live site that you could still load Dev server and see how the site looked better before the changes. Like the Dev Server had become a museum of the old Roll20.
The apparent lack of test process or quality control is a bit concerning.  It's a bit difficult to look at the metaphorical half-glass of water they have served us and not see it as half empty, when we watched them pour water all over the table and floor, then slip in the puddle and send the pitcher careening across the room to shatter against the wall, then cut themselves on the glass trying to clean up the mess... while we're still waiting for food we ordered a very long time ago.  
OK, I see that they are available now. I also see that most of the things users have expressed concerns for in the locked thread, remain unsolved. 
1660950726
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
For the last few months, regardless of when code was pushed, the official release notes usually have been given on Fridays.
Gold said: Why is Roll20 pushing frequent changes to the live/production website recently without testing them on the Dev server first anyway? I've been asking this question for a while now but so far they have chosen not to provide an answer.  A lot of radio silence regarding the why of the decisions they are making.  That leads to people speculating which the forum admins don't seem to like / thread locks. Glad to see a Forum Champion (still don't know what that means or what perks it entails) trying to hold Roll20 accountable. -Adam
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Edited 1660956141
Gauss
Forum Champion
Adam Caramon said: Gold said: Why is Roll20 pushing frequent changes to the live/production website recently without testing them on the Dev server first anyway? I've been asking this question for a while now but so far they have chosen not to provide an answer.  A lot of radio silence regarding the why of the decisions they are making.  That leads to people speculating which the forum admins don't seem to like / thread locks. Glad to see a Forum Champion (still don't know what that means or what perks it entails) trying to hold Roll20 accountable. -Adam In general Forum Champions are users like everyone else. Many of us are former Moderators, some are former Roll20 staff. A few are people who have never been a moderator or staff but were invited to join the ranks of Forum Champion for good work on the forums or elsewhere.  We are held to a higher standard than other users, but at the end of the day we are just users who like to help other users.
Gauss said: Adam Caramon said: Gold said: Why is Roll20 pushing frequent changes to the live/production website recently without testing them on the Dev server first anyway? I've been asking this question for a while now but so far they have chosen not to provide an answer.  A lot of radio silence regarding the why of the decisions they are making.  That leads to people speculating which the forum admins don't seem to like / thread locks. Glad to see a Forum Champion (still don't know what that means or what perks it entails) trying to hold Roll20 accountable. -Adam In general Forum Champions are users like everyone else. Many of us are former Moderators, some are former Roll20 staff. A few are people who have never been a moderator or staff but were invited to join the ranks of Forum Champion for good work on the forums.  We are held to a higher standard than other users, but at the end of the day we are just users who like to help other users. I appreciate the response Gauss.  So no financial benefits from Roll20?  No free Pro subscription, no free access to marketplace material, etc?  It would be great if Roll20 explained this somewhere or answered this question any of the times it has come up so far here on the forums.  You are all just doing this out of the kindness of your hearts for no benefits - that's really admirable of you all. -Adam
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Edited 1660956341
Gauss
Forum Champion
Adam Caramon said: I appreciate the response Gauss.  So no financial benefits from Roll20?  No free Pro subscription, no free access to marketplace material, etc?  It would be great if Roll20 explained this somewhere or answered this question any of the times it has come up so far here on the forums.  You are all just doing this out of the kindness of your hearts for no benefits - that's really admirable of you all. -Adam I became a volunteer Moderator nearly 10 years ago. Being a Roll20 Moderator for me was always a volunteer basis, I was never paid for it. The same is true of being a Forum Champion, I help because I want to. 
Gauss said: Adam Caramon said: I appreciate the response Gauss.  So no financial benefits from Roll20?  No free Pro subscription, no free access to marketplace material, etc?  It would be great if Roll20 explained this somewhere or answered this question any of the times it has come up so far here on the forums.  You are all just doing this out of the kindness of your hearts for no benefits - that's really admirable of you all. -Adam I became a volunteer Moderator nearly 10 years ago. Being a Roll20 Moderator for me was always a volunteer basis, I was never paid for it. The same is true of being a Forum Champion, I help because I want to.  Thanks Gauss - I really appreciate finally getting a straight-forward answer to this question. -Adam
Gauss said: Adam Caramon said: I appreciate the response Gauss.  So no financial benefits from Roll20?  No free Pro subscription, no free access to marketplace material, etc?  It would be great if Roll20 explained this somewhere or answered this question any of the times it has come up so far here on the forums.  You are all just doing this out of the kindness of your hearts for no benefits - that's really admirable of you all. -Adam I became a volunteer Moderator nearly 10 years ago. Being a Roll20 Moderator for me was always a volunteer basis, I was never paid for it. The same is true of being a Forum Champion, I help because I want to.  I really appreciate many of the Forum Champs, Sheet Creators, and API Scriptors here. For years, you have been the ones keeping R20 afloat as new platforms are evolving. As a current Pro subscriber, I have found that much of the Roll20 marketed benefits of paying for a Pro account are really being provided by the unpaid volunteers like yourselves who give your time & talents to help those of us without those talents to play at a higher level. I would like it if Roll20 would implement a rating system though, as there are one or two who seem to pop into Forums and dismiss people's problems. Paid Pro members should not have to depend on the kindness of strangers that Roll20's marketing features as major benefits for their Plus & Pro subscription services. The Aaron , keithcurtis , Gauss , vÍnce , and a few others do a great job, but a bad response to a poster's bad experience should not become commonplace. As for the post topic, I completely agree with Frank and many of you. Roll20 is currently failing to provide timely, useful updates before implementing changes that can drastically impact our games. As a paying GM, I am getting tired of the last couple months of logging in to begin a game and finding out, through worst practice of people dedicating their time to come to play (glad I am not a paid GM - that would be a costly headache), that something has been implemented and it will take a scramble to try to 'fix' things over and over to get the game moving. Instead of players taking issue with game rules, they are now asking me what is going on with Roll20 as bug after bug is interfering with the role-playing. They are giving me all kinds of suggestions for other VTTs too. I just ran across a Forum post where a Roll20Team member was responding to a Bug Report and indicating they were planning to let members know about some new changes in the near future,  but would clue in those in that post. Since 'Roll20Team' responses are not dated in the post links, there is no way to even know if you are spotting something NEW or if someone from Roll20 responded 3 mos. ago before 30 more posters have linked without scrolling through a ton of chaff. I know that many of us who GM play at a variety of times and dates, but I can't believe that you are unable to determine server use patterns and loads. Making changes, and announcing them on Fridays when weekend nights and days are probably among the more popular (guessing based on our lag experiences), seems like a bad time to make changes that will impact games. Pro users should not have to religiously check every Forum post (since searching is a known problem), follow Discord posts, and monitor every social media account for days before I log in to start a game that I prepped a few days before. In recent months, while I welcome the innovations, I am getting angry facing unexpected game-interrupting issues time and again shortly before I planned to run/join a game. Perhaps a new Pro feature would be a prominent link on the load page that: 1) links to the recent changes, 2) gives clear, abbreviated links to immediate known problems, 3) gives estimated time/method of correction, and 4) provides direct links to report an issue that is preventing game play, even if it is a quick 280 character "Here's what is happening" that pings Roll20 staff directly. Also, locking and burying posts that Roll20 deems problematic (like the main one addressing the recent unexpected CSS changes and the milieu of subsequent bugs) seems like a slap to those who are trying to bring issues to your attention. Drespar, who I respect, indicated that you can (and did) delete the posts that were particularly incendiary or violated terms, so simply ending an uncomfortable post is not customer support. I was also disappointed that what had been pinned as an important on-going problem was unpinned a couple days later while problems continue. Come on Roll20Team, my players and I still prefer to use your platform for now. If the next few weeks are more of the same, when I finish the current game, I will take my downtime to look elsewhere, especially when I am seeing and now talking to some long-time, asset rich R20 members who have been dedicated R20'ers that are now moving out. So for now, a little less 'new game/product' marketing and sponsored video game play and a lot more "here's what we are doing to stabilize your experience and help GMs out' (BTW, this does not mean more leaning on YouTube volunteers to do the communications). Please take a LOT of the load off the volunteers so they can get back to making cool content that moves Roll20 forward.   :)
Don't worry folks, today they Roll20 is telling us there are no problems with Roll20 over the weekend. Guess we are logging into a Mirror Universe Roll20 somehow. Guess I wasted my time to get their attention to an on-going problem. If I can locate the numerous posts in a poorly indexed set of forums, I find it hard to believe Roll20 staff cannot.
Stranger in the Knight said: Don't worry folks, today they Roll20 is telling us there are no problems with Roll20 over the weekend. Guess we are logging into a Mirror Universe Roll20 somehow. That link looks very much like one I got from Roll20 staff in a mail, and takes me only to my own campaigns page. :-(
I am sorry to hear that. Had seen they mailed you, which is better than I have seen. Had hoped they had offered help somehow.
I think it's obvious that there is a hard deadline for something big.  hopefully that something big is the weather layer we were promised would roll out "some time this summer".