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Dynamic Lighting for a specific part of map to ALWAYS be visible to players

Hey All, Long time lurker.... rare time poster.  I am running a Star Trek Adventures game and I am using Dynamic lighting for the ship areas where the characters are. My problem is that I have the momentum and threat pools on the map and the players cannot see them in order to manipulate the tokens I have placed there. I need to have this area always visible to the players. Is there a way to do that? I am reading some things on 1 sided walls? Would that work? Or is there something else like some kind of clever layout that I might have to work? Any assistance you can give would be great!  The universal lighting is set to dim because of the emergency lighting on the ship they are on and the players each have a 20 foot radius lighting. This is to let me/them know at what point they will suffer the emergency lighting traits. There are dynamic lighting walls on all the engineering spaces.  I've added a picture of my GM view and if the area encircled in red were more visible for me too that would be nice. I know I can modify that for myself from the gm overlay area, so that is not too much of a concern. I put that info there for the players to see and interact with and they cannot. That is the problem I am trying to fix.  Thank you in advance!
1660926392
Kraynic
Pro
Sheet Author
I would say just enclose that area in dynamic lighting lines and put an invisible (transparent) token there that sheds light, has vision, and is controlled by all players.  It looks like you could put it in the lower left corner, which would allow them to see everything that you have drawn your line around.
I'll give that a try. Thanks!
1660980662
Ralph
Pro
Marketplace Creator
If you choose to use Explorer Mode, just put a lighting source there. It will automatically be visible to all the players. However it will be greyed out and will not be shown in colors.
1661010601
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ralph said: If you choose to use Explorer Mode, just put a lighting source there. It will automatically be visible to all the players. However it will be greyed out and will not be shown in colors. You can also use the explorable darkness tool to selectively reveal or permanently hide sections of the map if you need finer control, or don't want to bother with a light source.
Thanks guys! I got it to work with your help!