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[LFP] [Paid] [D&D 3.5] [Adventure Path] The Shackled City - looking for 1 or 2 players

Welcome to Cauldron!     A metropolis of merchants built into the caldera of a long-dormant volcano, the city is home to peoples of different races and creeds. Although rather peaceful, Cauldron is no stranger to violence, larceny and intrigue. The recent events taking place in the city, however, have started stirring this melting pot, threatening its delicate balance.     In general, life in Cauldron is good. The town guard deals with local troublemakers bul leaves the bigger problems (like marauding monsters) to the Lord Mayor or one of the many churches in town. Both the Lord Mayor and the priests of Cauldron periodically hire adventurers to deal with such problems directly. Townsfolk are generally pleased with the Lord Mayor, although a recent string of disappearances and  robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victims' homes were stripped of portable valuables. It seems that no place is secure.      The adventuring group now known as Cauldron's Edge has successfully identified the source of the kidnappings and were able to rescue a couple citizens from an underground slave market. They put a stop to the whole operation, but more trouble was waiting for them back at the surface, for the city was dealing with a "goblin infestation". They tracked the goblins back to their lair and found out they were being led by a vampire bugbear, which they destroyed.       Back in the surface, things seemed calm until the Winter Flood Festival, in which they heavily participated and increased their popularity. However, at the end of the festival, a distress signal from one of the local high priests could mean danger for the entire city, so the party went to the Lucky Monkey Inn on the road to Sasserine to rescue Sarcem, High Priest of St. Cuthbert. Once there, they found out bandits had raided the place and Sarcem was dead. The wands of _control water_ needed to keep the flood at bay were gone. The party then returned to Cauldron to look for the wands, which led them into an ancient Kopru ruin underneath the city, where more bandits and other oddities awaited.       Once in possession of the wands, they returned to the city, saving the population from the ensuing flood. That marked the entry of winter and was the last event of notice that year. But as spring resumed, a seemingly accidental summon brought chaos into Lava Avenue. Luckily for the locals, the heroes were close by and sent the summon back into the Abyss. Their success attracted the attention of an old dwarf who hired them to travel North in search of his lost son, a former hero of the city. The journey was very perilous and some of the heroes died along the way, but new alliances were forged.       To find Zenith, the dwarven hero, they had to fight a red dragon, save a hermit, kill a hydra and penetrate an old kuo-toan temple in the underdark. There they found the dwarf, but not without new horrendous challenges. Once with the mad hero, they returned to Cauldron to collect their reward, but their morale is low and their numbers are short. They need new allies if they intend to keep their promise of protecting Cauldron from more threats, foreign or otherwise.  The campaign     In this game we are playing through the Shackled City Adventure Path. It's a full campaign composed of 12 consecutive and connected adventures set in the city of Cauldron (and its neighboring areas) that are meant to take characters from level 1 to 20. Originally published for the third edition of Dungeons & Dragons through the Dungeon magazine (a bi-monthly magazine with complete adventures for Dungeon Masters to use), the series was revised and compiled into a hardcover published in 2005.      Though conceived and directed by Chris Thomasson back in 2003, the adventures were written by great names of the time, such as Christopher Perkins, David Noonan, James Jacobs and Jesse Decker. Received with great critical acclaim, this campaign is still often recommended for those who are yet to be introduced to 3.5, as well as veteran players who want a good challenge.      Set in the generic world of Greyhawk (also known as "3.5 standard"), there's minimal lore to be learned, making things quite simple for players and DMs alike. The campaign also doesn't have a specific "theme", easily welcoming adventurers of all sorts, be they in it for the glory, the coins or the blood. Our group, however, is more concerned about the safety of the citizens rather than glory or profit.  The game     We just concluded the 4th adventure, so the characters are lvls 8 and 9. We are looking for one or two more players right now who will start at lvl 8. Since this campaign is meant to be challenging, we are aiming to always have 5 or 6 players. Given that the campaign is centered in a small city that often attracts adventurers, introducing a new character will be easy. Currently, the party consists of: Anzel - dragonborn dragonfire adept Buster - tibbit psychic rogue Cyra - human ninja / psychic warrior Myx - gnoll wilder     We are looking to fill our ranks with a support character (such as a cleric, druid or bard) and a frontliner that could hold enemies at bay (such as a barbarian, a fighter or a paladin). Other options and mixes are possible, of course. We recently lost our cleric who performed both roles, so we were running the party with 5 members. Schedule: Wednesdays 07:00 EST (3h long) The following links contain more information about specific topics: LFG page House rules Character creation Context & lore Contact      This game will require payment to the Game Master at a rate of 15,00 USD per player per session, paid via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
This is a fantastic game with a fantastic DM. Come join the fun!
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Playing in this game for a long time...the extra detail and storylines that the DM lets the players develop are incredible. Please consider if you are committed to a long term, hand crafted to your character, campaign.