I'm using this version of the Mod <a href="https://gist.githubusercontent.com/shdwjk/0fb306a778711bc34d24407bfc36003e/raw/bf7f88bab8c483c7eeae6546fa51dc33acb14e57/Twins.js" rel="nofollow">https://gist.githubusercontent.com/shdwjk/0fb306a778711bc34d24407bfc36003e/raw/bf7f88bab8c483c7eeae6546fa51dc33acb14e57/Twins.js</a> I'm connecting two unrelated tokens - I have a PC token (connected to the PC's character sheet) on one map, and a Zombie token (connected to the 5e Zombie character sheet) on the other. (I'm doing a Scarecrow Fear Gas sort of scenario, where one PC thinks the other PCs have been turned into undead). I'm struggling to understand how properties get copied from one token to another. I've seen it happen where, when running !twins PCTokenID ZombieTokenID the PC's attributes get copied to the Zombie token (which is what I want), but I've also seen it happen where the Zombie's properties get copied to the PC (which is bad). Is there a trick to ensure that the PC's attributes are always the one copied? Do I need to set the Zombie token to Represents: None or anything like that? Thanks in advance!