Ok, so after hours of tooling around, creating yet another new game and adding scripts one at a time (starting with my favorite little script, courtesy of theAaron I call YourAPIisRunning.js that just spits out a chat message saying YourAPIisRunning once the sandbox is spun up), I discovered there were two scripts that were gumming up the works. It seems Select Manager was causing an unlogged crash in my sandbox. Nothing came up in my console log, and it appeared it was up and running, but no API commands were triggering through the chat window. Once I eliminated that script, it seemed to be working fine until I installed my final script, Zero Frame, which caused TokenMod to crash every time I entered a command. Having taken those two scripts out of the running, I can get everything to work fine, except... Now when I am updating my default token settings (bar assignments, player view permissions, etc.), it works fine to update the token settings, then apply the default token. When I drag the updated token from the compendium, everything works fine. But whenever I delete any token, it crashes my sandbox. Here is the error that pops up: For reference, the error message generated was: TypeError: Cannot read property 'graphics' of undefined
TypeError: Cannot read property 'graphics' of undefined
at Function.delete (apiscript.js:23014:25)
at apiscript.js:22867:31
at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16)
at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8)
at TrackedObj.destroy (/home/node/d20-api-server/api.js:1337:10)
at deleteFromLocalCache (/home/node/d20-api-server/api.js:1477:18)
at /home/node/d20-api-server/api.js:1617:11
at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560
at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147)
at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) Any thoughts?