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Is there no way to multiclass more than one custom class on 5e sheet?

I am running an alternate genre Old West type game with unique custom classes, but using the standard Roll20 5e sheet. I have already created several sheets with the custom classes, but just noticed that there appears to be no way to multiclass with more than one custom class, the only option given is to multiclass into one of the standard classes on the dropdown list. Am I missing something?
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Edited 1661890771
Gauss
Forum Champion
Shard said: I am running an alternate genre Old West type game with unique custom classes, but using the standard Roll20 5e sheet. I have already created several sheets with the custom classes, but just noticed that there appears to be no way to multiclass with more than one custom class, the only option given is to multiclass into one of the standard classes on the dropdown list. Am I missing something? I am not a sheet coder, but my understanding is the 5e by Roll20 sheet code cannot be altered, and you cannot copy and modify it either.  So my suggestion is that in a case where you are using more than one custom class use classes that are "close" and then just modify them.  The only thing that is really baked in is hit dice. You can select a class that uses the same hit dice.  For other things, such as saving throws you can check and uncheck them, delete the other abilities, etc. You will just need to make a note somewhere that "Rogue" is really "<insert name of custom class>".
Shard said: I am running an alternate genre Old West type game with unique custom classes, but using the standard Roll20 5e sheet. I have already created several sheets with the custom classes, but just noticed that there appears to be no way to multiclass with more than one custom class, the only option given is to multiclass into one of the standard classes on the dropdown list. Am I missing something? No, you are not missing something. I am on the lookout for this, too and have already mentioned this in their project portal. Am playing a sorcerer right now and want to Multiclass to a Reaper!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
You can also did what we did before charactermancer, and enter character information manually. Charactermancer is a handy automator, but it doesn't do anything you couldn't do manually.
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Edited 1661900796
keithcurtis said: You can also did what we did before charactermancer, and enter character information manually. Charactermancer is a handy automator, but it doesn't do anything you couldn't do manually. How to? You CAN input a Custom class BUT this will be treated as your MAIN CLASS. For Multiclassing you only have a dropdown out of existing classes. You do NOT have any option to input a completely new class... (I do NOT use Charactermancer and never will as there are way better options outside Roll20 to create characters for DnD! BUT since it is the OFFICIAL Roll20 sheet we are using it would just be nice to have that option (Multiclass into homebrew classes that is!)) And if you ask to put that request in the official Thread for this Sheet... Already DID that but since no one cared the message is just there to be forgotten! BTW I also submitted the Idea for this change on the Portal... But as is, you do not get a response from that... So all you can do is guessing... will this be seen? Will this get implemented soon? etc. At least for me right now this is not that critical, since it takes some time before I get the next level in that campaign and with this have the chance to Multiclass...
1661903199
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Caveat, this is a very rough untested example—I don't homebrew classes, but this is from editing the class displays. I didn't fill out everything. Choose something with similar hit dice and change the names. Input all changes manually. 
1661904041
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This is a terrible build by the way. A Sith Gryffindor?
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Edited 1661914000
Gauss
Forum Champion
TheMarkus1204 said: keithcurtis said: You can also did what we did before charactermancer, and enter character information manually. Charactermancer is a handy automator, but it doesn't do anything you couldn't do manually. How to? You CAN input a Custom class BUT this will be treated as your MAIN CLASS. For Multiclassing you only have a dropdown out of existing classes. You do NOT have any option to input a completely new class... (I do NOT use Charactermancer and never will as there are way better options outside Roll20 to create characters for DnD! BUT since it is the OFFICIAL Roll20 sheet we are using it would just be nice to have that option (Multiclass into homebrew classes that is!)) And if you ask to put that request in the official Thread for this Sheet... Already DID that but since no one cared the message is just there to be forgotten! BTW I also submitted the Idea for this change on the Portal... But as is, you do not get a response from that... So all you can do is guessing... will this be seen? Will this get implemented soon? etc. At least for me right now this is not that critical, since it takes some time before I get the next level in that campaign and with this have the chance to Multiclass... As I stated earlier, the only things that are "set in stone" by picking any existing class are the name, the hit dice, and maybe the spell slots. Barring Keith's editing solution, I suggest using an existing class that uses the hit dice and spell slot setup you want. Then make a note that name X = custom class Y. 
Gauss said: TheMarkus1204 said: keithcurtis said: You can also did what we did before charactermancer, and enter character information manually. Charactermancer is a handy automator, but it doesn't do anything you couldn't do manually. How to? You CAN input a Custom class BUT this will be treated as your MAIN CLASS. For Multiclassing you only have a dropdown out of existing classes. You do NOT have any option to input a completely new class... (I do NOT use Charactermancer and never will as there are way better options outside Roll20 to create characters for DnD! BUT since it is the OFFICIAL Roll20 sheet we are using it would just be nice to have that option (Multiclass into homebrew classes that is!)) And if you ask to put that request in the official Thread for this Sheet... Already DID that but since no one cared the message is just there to be forgotten! BTW I also submitted the Idea for this change on the Portal... But as is, you do not get a response from that... So all you can do is guessing... will this be seen? Will this get implemented soon? etc. At least for me right now this is not that critical, since it takes some time before I get the next level in that campaign and with this have the chance to Multiclass... As I stated earlier, the only things that are "set in stone" by picking any existing class are the name, the hit dice, and maybe the spell slots. Barring Keith's editing solution, I suggest using an existing class that uses the hit dice and spell slot setup you want. Then make a note that name X = custom class Y.  That's basically what I did, I took a class with the same hit dice from the dropdown window, and then went into the "guts" of the sheet under the Attributes tab and changed the name of the class.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Shard said: That's basically what I did, I took a class with the same hit dice from the dropdown window, and then went into the "guts" of the sheet under the Attributes tab and changed the name of the class. That was also pretty much my solution. Post back if you discover anything problematic (or cool) about doing it that way.
1661916334
Gauss
Forum Champion
Shard said: Gauss said: As I stated earlier, the only things that are "set in stone" by picking any existing class are the name, the hit dice, and maybe the spell slots. Barring Keith's editing solution, I suggest using an existing class that uses the hit dice and spell slot setup you want. Then make a note that name X = custom class Y.  That's basically what I did, I took a class with the same hit dice from the dropdown window, and then went into the "guts" of the sheet under the Attributes tab and changed the name of the class. Excellent, glad you have that solution. 
This may be off topic, but I'm wondering if what you used to display all that info in the chat for the character was done via macro or api? If it's a macro, I'd like a copy of it... keithcurtis said: Caveat, this is a very rough untested example—I don't homebrew classes, but this is from editing the class displays. I didn't fill out everything. Choose something with similar hit dice and change the names. Input all changes manually. 
1662087318
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I-O said: This may be off topic, but I'm wondering if what you used to display all that info in the chat for the character was done via macro or api? If it's a macro, I'd like a copy of it... It's a script, Universal Chat Menus. There's a pretty nifty non-Mod version around here, though, created by Jarren.