Gauss said: TheMarkus1204 said: keithcurtis said: You can also did what we did before charactermancer, and enter character information manually. Charactermancer is a handy automator, but it doesn't do anything you couldn't do manually. How to? You CAN input a Custom class BUT this will be treated as your MAIN CLASS. For Multiclassing you only have a dropdown out of existing classes. You do NOT have any option to input a completely new class... (I do NOT use Charactermancer and never will as there are way better options outside Roll20 to create characters for DnD! BUT since it is the OFFICIAL Roll20 sheet we are using it would just be nice to have that option (Multiclass into homebrew classes that is!)) And if you ask to put that request in the official Thread for this Sheet... Already DID that but since no one cared the message is just there to be forgotten! BTW I also submitted the Idea for this change on the Portal... But as is, you do not get a response from that... So all you can do is guessing... will this be seen? Will this get implemented soon? etc. At least for me right now this is not that critical, since it takes some time before I get the next level in that campaign and with this have the chance to Multiclass... As I stated earlier, the only things that are "set in stone" by picking any existing class are the name, the hit dice, and maybe the spell slots. Barring Keith's editing solution, I suggest using an existing class that uses the hit dice and spell slot setup you want. Then make a note that name X = custom class Y. That's basically what I did, I took a class with the same hit dice from the dropdown window, and then went into the "guts" of the sheet under the Attributes tab and changed the name of the class.