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Exploding dice for Max and Min

I'm not sure if this is even possible, but I'm looking for a way to make a macro that will explode dice for the minimum and maximum for said dice. For example, on a D6, if the number rolled was a 1 or 6 the dice would roll again. I know this is possible to do with a single number, but was uncertain if there was a way to make it work with a second as well.
1661921174
vÍnce
Pro
Sheet Author
AFAIK (using my "search-fu"), I don't believe there's a way to explode a roll beyond a single number or threshold without writing a custom API/Mod script (pro required) to handle it.
I also believe there's no way to explode a roll in this manner. However it can be modelled. You could create a rollable table "explodes" with entries 1 and 6 with equal weighting then use [[1d3>3!]]t[explodes] + 1d5r1 This counts the number of explosions separately then works out their value from the rollable table and finally adds the non-exploding value from 2 to 5
1661995154
Oosh
Sheet Author
API Scripter
That's a very clever workaround. I understood it immediately, yet it would've taken me a very long time to arrive at that solution.
1661996186
Gauss
Forum Champion
Wow, I was thinking about this one too, would have never come up with your solution RainbowEncoder. Very nice. 
Thanks to everyone who responded, especially RainbowEncoder for coming up with a great work around concept. I'm going to try that one
1662003847
vÍnce
Pro
Sheet Author
Never say never.  ;-) RainbowEncoder and Oosh seem to ALWAYS come up with something.