I'm looking for more people for the following thursday round (time see recruitment link): The northern Zalts region of Terastier not only features the Imperial Captial Lukythra, but also many ruins of the lost magitech era. For many these ruins spell doom either through their traps, the strange demaenors of those who built them or from Barbarous who try to make their camp their or take revenge on humanity and its allies. For you however they are only one thing....possibility. And profit. As you are adventuerers and part of the legendary guild that lets people hire adventurers for quests and to explore said ruins. ------------------------- Ruleset: Sword world 2.0 It is easy to be explained (I got the japanese rulebooks and can TELL how it works) -------------------------------------- Set in Raxia which is a world of sword and magic where 300 years ago an advanced civilization which combined magic and technology fell to the barbarous hordes......monsters and souls twisted into creatures unlike none other. You are an adventurer of the guild and are starting slowly to fill your role and.....to find out about a looming darkness threatening to engulf it all. <a href="https://app.roll20.net/lfg/listing/321408/the-lands-of-zalt" rel="nofollow">https://app.roll20.net/lfg/listing/321408/the-lands-of-zalt</a>