Savage Worlds Rifts Vampire Kingdoms and Atlantis.&nbsp; Where Darkness Looms, the Light Shines Brightest! Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge come from far afield. In the south, the Vampire Kingdoms plot. In the east, mutant tribes stalk Dinosaur Swamp and ghost-haunted Madhaven. In the north, the alien Xiticix and the demonic Kingdom of Monsters threaten all life on Rifts® Earth! The Plot Point Campaign Into the Desert Night plunges the Legionnaires into a deadly duel with the Vampire Kingdoms! This adventure introduces the Savage Worlds Adventure Edition core rules, Rifts: The Tomorrow Legion Player's Guide (Second Edition). Will Also play Vampire Kingdoms and Atlantis, Dimension Books, Phaseworld Adventures *** A MEGAVERSE GONE MAD! Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine—whatever you fear—it’s somewhere on this war-and-chaos ravaged world. Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world! Savage Rifts brings the incredibly popular world of Palladium Books’ Rifts to the award-winning Savage Worlds system Game is on here,&nbsp;<a href="https://app.roll20.net/join/13717709/J5h77Q" rel="nofollow">https://app.roll20.net/join/13717709/J5h77Q</a>