
So i have 2 ideas and if there is a way to already do this, please let me know! First: i have a flying character in my games and currently they are in a subterranean town. I'm setting dynamic lighting on the roof of every building in town. but the roofs are not flat. If you are on the roof you can see through the "one way wall" i have placed, (some roofs have 5+ one way wall shapes depending on which part of the angled roof you are on) however if you are not and say flying 40 feet above the roof top there should be a way to have them ignore the dynamic lighting so they can see all with their aerial view. This would be a huge help so i dont have to say "uhh yeah the roofs are like 10 feet below the cavern ceiling" and limit his ability. Second: The town has a mirror image where i have basically taken the one map, copied and pasted it 3 times and just flipped horizontally, flipped another vertically, and flipped another horizontally and vertically. The dynamic lighting doesn't go with it so i have to redo 75% of the dynamic lighting for the other 3 pieces of the map. now i have copied and pasted the dynamic lighting then took each buildings dynamic lighting and turned it individually but some do not line up perfectly and im having to redo the lighting anyway on those buildings. If we could add dynamic lighting to 1 map then copy and paste the map and do the "flipping" so the dynamic lighting flips with the map it would probably save me about 6 hours on this map alone. If there is a way to currently do this and im just not figuring it out. Please let me know. I would be hugely grateful! TIA